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Found 3,019 Skills
Add Opik tracing to an existing codebase. Detects language (Python/TypeScript), identifies LLM frameworks, adds appropriate decorators and integrations, marks entrypoints, and wires up environment config. Use for "instrument my code", "add opik tracing", "add observability", or "trace my agent".
Landing page and marketing page conversion rate optimization covering value proposition clarity, headline effectiveness, CTA hierarchy, visual flow, social proof placement, objection handling, and structured A/B testing.
Guide for creating properly structured YAML configuration files for MassGen. This skill should be used when agents need to create new configs for examples, case studies, testing, or demonstrating features.
Guide for implementing Syncfusion TileLayout control in Windows Forms applications. Use when creating Windows 8 Metro-style tile interfaces, grouped tile containers, live tiles with rotating images/text using ImageStreamer, drag-and-drop reordering, or dashboard-style layouts with customizable positioning and appearance.
Post-session retrospective: audits efficiency, proposes skill/memory/CLAUDE.md updates, and generates coaching feedback
Consumer-side guide for integrating @lodev09/react-native-true-sheet into a React Native app. Use this skill whenever the user wants to add, configure, control, or debug a bottom sheet using TrueSheet — including ref-based sheets, named global sheets, web support with TrueSheetProvider/useTrueSheet, React Navigation or Expo Router sheet flows, Reanimated-driven animations, scrolling content, stacking, headers/footers, detents, side sheets, keyboard handling, dimming, liquid glass, and Jest testing. Also use when the user is migrating from v2 to v3, troubleshooting layout or gesture issues, or asking about any TrueSheet prop, event, or method — even if they don't mention "TrueSheet" by name but describe a bottom sheet in a React Native context.
Conduct technical and on-page SEO audits covering crawlability, site speed, mobile-friendliness, and content optimization. Use this skill when the user needs to improve search rankings, diagnose traffic drops, audit a website for SEO issues, or plan an SEO strategy — even if they say 'why is our traffic dropping', 'audit our SEO', 'how do we rank higher on Google', or 'our site is slow'.
Use this skill whenever the user wants to integrate Loops from application code, backend services, webhook handlers, or server-side automation. This includes the Loops HTTP API and official SDKs for server-side contact, contact-property, mailing-list, event, API-key-validation, and transactional-email workflows. Trigger on phrases like "Loops API", "Loops SDK", "send a Loops event from my app", "add a contact to Loops in a webhook", "send a transactional email from backend code", or any time the user wants to integrate Loops into their app, backend, webhook, or automation. Do not trigger for CLI or shell-only requests.
Use this skill when handling pointer, mouse, touch, or wheel input in PixiJS v8. Covers eventMode (none, passive, auto, static, dynamic), FederatedEvent types, propagation and capture phase, hitArea, interactiveChildren, cursor and cursorStyles, global move events for drag, eventFeatures config. Triggers on: eventMode, FederatedPointerEvent, pointerdown, click, tap, globalpointermove, drag, hitArea, cursor, stopPropagation.
Use this skill when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together. Covers leaf vs container distinction, local/world coordinates, culling, render groups, sortable children, masking, RenderLayer, constructor options shared by every scene node, and which leaf skill covers which display object. Triggers on: scene graph, display list, Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, masking, render group, RenderLayer, world transform, constructor options, ContainerOptions.
Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
Analyze existing code and write comprehensive unit and integration tests for it. Detects the test framework, identifies untested code paths, and generates tests with proper mocking, edge cases, and assertions. Use when the user asks to add tests, improve coverage, or test a specific module.