Loading...
Loading...
Found 1,016 Skills
Professional UI/UX design expertise for static HTML/CSS/JS sites. Covers design thinking, user psychology, visual hierarchy, minimalist interaction patterns, accessibility, and performance-driven design. Use when designing features, improving UX, or conducting design reviews.
Review React/TypeScript code for bugs, security vulnerabilities, performance issues, accessibility gaps, and CLAUDE.md workflow compliance. Enforces TypeScript strict mode, GPU-accelerated animations, WCAG AA accessibility, bundle size limits, and surgical simplicity. Use when completing features, before commits, or reviewing pull requests.
Complete design system reference for React applications. Covers colors, typography, spacing, component patterns, glassmorphism effects, GPU-accelerated animations, and WCAG AA accessibility. Use when implementing UI, choosing colors, applying spacing, creating components, or ensuring brand consistency.
Production-grade UI/UX guidance and review skill. Transforms vague design feedback into actionable, implementable recommendations. Two modes: `guide` (principles + do/don't rules for modern interfaces) and `review` (structured audit with prioritized fixes). Covers task-first UX, information architecture, CRAP visual hierarchy, accessibility, responsive design, typography, color systems, cognitive psychology, and interaction patterns. Enforces a modern minimal aesthetic — clean, spacious, typography-led — with zero tolerance for emoji-as-icons, decoration-first design, or AI-generated visual excess.
Builds scalable design systems with tokens, theming, and component architecture. Use when creating design token hierarchies, theming systems, component variant patterns, or accessibility foundations. Use for design tokens, CVA variants, dark mode, multi-brand theming, Radix headless UI, Storybook documentation, and governance.
Use when reviewing any interface for usability — walks through Krug's principles from Don't Make Me Think covering cognitive load, scanning, navigation, homepage clarity, mobile usability, accessibility, and the goodwill reservoir.
Senior End-to-End (E2E) Test Architect for 2026. Specialized in Playwright orchestration, visual regression testing, and high-performance CI/CD sharding. Expert in building resilient, auto-waiting test suites using the Page Object Model (POM), automated accessibility auditing (Axe-core), and deep-trace forensic debugging.
Reviews finished and in-progress digital products to assess adherence to design specifications and discover potential issues. Use when user says "design review", "design QA", "QA review", "check implementation", "visual bugs", "compare to design", "match the specs", "review the build", "before launch", "pre-launch review", "implementation review", "verify design", "design validation", "spacing issues", "visual discrepancies", "accessibility review", "WCAG compliance", or "responsive testing". Validates implementation against design intent, identifies visual and interaction discrepancies, and provides actionable feedback. Do NOT use when still designing concepts (use design-concepts), need to understand users (use design-research), or nothing has been built yet.
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.
Evaluates interfaces, components, screens, and flows against universal UX/UI principles (heuristics, UX laws, Gestalt, cognitive psychology, accessibility) and delivers concrete, prioritized improvements. Use whenever the user shares UI code, screenshots, components, or mockups and wants feedback — even if they don't use the words "critique" or "review". Also trigger when the user asks "what's wrong with this UI", "how can I improve this", "review my component", "does this look right", "give me feedback on this design", or shares any interface and asks for thoughts. Trigger for partial slices too (a single button, form, or card) — not only full screens.
Storybook 10 testing patterns with Vitest integration, ESM-only distribution, CSF3 typesafe factories, play() interaction tests, Chromatic TurboSnap visual regression, module automocking, accessibility addon testing, and autodocs generation. Use when writing component stories, setting up visual regression testing, configuring Storybook CI pipelines, or migrating from Storybook 9.