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Found 1,432 Skills
Systematic debugging with persistent state across context resets
C++20 coroutines skill for understanding coroutine mechanics and debugging. Use when working with co_await, co_yield, co_return, implementing promise_type, understanding coroutine frame layout, debugging suspended coroutines in GDB, or inspecting frame allocation with Compiler Explorer. Activates on queries about C++20 coroutines, co_await, co_yield, promise_type, coroutine_handle, coroutine suspension, or coroutine frame.
FreeRTOS skill for embedded RTOS development. Use when creating tasks, managing priorities, using queues and mutexes, detecting stack overflows, configuring FreeRTOS via FreeRTOSConfig.h, or debugging FreeRTOS applications with OpenOCD and GDB. Activates on queries about FreeRTOS tasks, queues, semaphores, mutexes, configASSERT, stack overflow, vTaskDelay, or FreeRTOS-aware debugging.
WebAssembly with Emscripten skill for C/C++ to WASM compilation. Use when compiling C/C++ to WebAssembly with emcc, configuring EXPORTED_FUNCTIONS, understanding the WASM memory model, using Asyncify for async C code, debugging .wasm with browser devtools or wasm-opt, or targeting WASI vs browser environments. Activates on queries about Emscripten, emcc, WebAssembly from C/C++, WASM memory model, Asyncify, EXPORTED_FUNCTIONS, WASI, or wasm-opt.
GDB debugger skill for C/C++ programs. Use when starting a GDB session, setting breakpoints, stepping through code, inspecting variables, debugging crashes, using reverse debugging (record/replay), remote debugging with gdbserver, or loading core dumps. Activates on queries about GDB commands, segfaults, hangs, watchpoints, conditional breakpoints, pretty-printers, Python GDB scripting, or multi-threaded debugging.
Debugging and Root Cause Localization for AscendC Operator Precision Issues. Used when operator precision tests fail (such as allclose failure, result deviation, all-zero/NaN output, etc.). Process: Error Distribution Analysis → Code Error-Prone Point Review → Experimental Isolation → printf/DumpTensor Instrumentation → Fix Verification. Keywords: precision debugging, precision issue, result inconsistency, error localization, allclose failure, output deviation, NaN, all-zero, precision debug.
Embedded network debugging tool used for interface discovery, packet capture, pcap/pcapng analysis, connectivity testing, port scanning, and traffic statistics. It is automatically triggered when users mention network protocol debugging terms such as Wireshark, tshark, Npcap, packet capture, network joint debugging, port scanning, connectivity troubleshooting, pcap analysis, network interface, ping test, traceroute, traffic statistics, Modbus TCP, EtherNet/IP, etc. It also supports explicit invocation via /net. Even if users only say "capture a packet", "scan ports", "check network connectivity" or "analyze this pcap", this skill should be triggered as long as the context involves network communication debugging.
Use when running commands inside a Zeabur service container. Use for one-off database operations like queries, data cleanup, or migrations (e.g. mongosh, psql, mysql, redis-cli). Use when user says "exec into container", "run command in service", "query database", "delete from database", "run mongo command", "run SQL", "check files in container", "debug inside service", or "shell into service". Use for container-level debugging like checking env vars, files, processes, or connectivity. NOT for deploying databases (use zeabur-template-deploy instead).
Debug applications with motel, a local OpenTelemetry ingest and query server. Use when the user wants runtime-evidence debugging with traces or logs, wants temporary debug instrumentation that can be removed later, or needs a repo wired to send OTLP/HTTP telemetry to a local motel server. If the target repo uses Effect or @effect/*, also read references/effect.md.
Reliable end-to-end engineering workflow for debugging, root-cause analysis, minimal patching, and verification in production codebases. Use when Codex needs to investigate a failure systematically, trace execution, test hypotheses, implement a correct fix, validate the resolution, and check for regressions before declaring the task complete.
Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only shares raw log text or says "Unity build failed", "Unreal cook error", "Editor.log", "UHT/UBT failed", or "packaging started breaking after asset moves".
Systematic debugging for ADK agents — trace reading, log analysis, common failure diagnosis, and the debug loop.