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Found 3,413 Skills
General Architecture Governance Specification, providing layering constraints, impact analysis, interface contracts, and dependency injection baselines. Suitable for architecture review, refactoring, and new module design of any multi-layer system.
MongoDB query optimization and indexing strategies. Use when writing queries, creating indexes, building aggregation pipelines, or debugging slow operations. Triggers on "slow query", "create index", "optimize query", "aggregation pipeline", "explain output", "COLLSCAN", "ESR rule", "compound index", "partial index", "TTL index", "text search", "geospatial", "$indexStats", "profiler".
Exclusive skill set for the GoFrame development framework. Provides comprehensive framework usage guidelines for Go language developers, covering best practices for core components such as command-line management, configuration management, logging components, error handling, data validation, type conversion, cache management, template engines, database ORM, and I18n internationalization. Includes project engineering structure specifications, development mode guidelines, common problem solutions, and rich practical code examples. Suitable for building various Go projects such as RESTful APIs, gRPC microservices, web applications, and CLI tools, helping developers quickly master GoFrame framework features, improve development efficiency and code quality.
Google Agent Development Kit (ADK) for Python. Capabilities: AI agent building, multi-agent systems, workflow agents (sequential/parallel/loop), tool integration (Google Search, Code Execution), Vertex AI deployment, agent evaluation, human-in-the-loop flows. Actions: build, create, deploy, evaluate, orchestrate AI agents. Keywords: Google ADK, Agent Development Kit, AI agent, multi-agent system, LlmAgent, SequentialAgent, ParallelAgent, LoopAgent, tool integration, Google Search, Code Execution, Vertex AI, Cloud Run, agent evaluation, human-in-the-loop, agent orchestration, workflow agent, hierarchical coordination. Use when: building AI agents, creating multi-agent systems, implementing workflow pipelines, integrating LLM agents with tools, deploying to Vertex AI, evaluating agent performance, implementing approval flows.
Design political entities and governance systems for fictional worlds. Use when creating kingdoms, empires, federations, or any political structures that need realistic internal complexity and external relationships.
Create comprehensive Google Ads strategies with campaign structure, keyword research, ad copy, audience targeting, and budget allocation for B2B and B2C advertisers.
Analyzes the founder's business context to deliver 3 best go-to-market strategies tailored to their current stage, product, and market. Asks up to 10 diagnostic questions when needed to understand product readiness, target market clarity, competitive positioning, and distribution channels. Use when user needs go-to-market strategy, launch planning, market entry strategy, or actionable GTM roadmap.
Edit opencode.json, AGENTS.md, and config files. Use proactively for provider setup, permission changes, model config, formatter rules, or environment variables. Examples: - user: "Add Anthropic as a provider" → edit opencode.json providers, add API key baseEnv var, verify with opencode run test - user: "Restrict this agent's permissions" → add permission block to agent config, set deny/allow for tools/fileAccess - user: "Set GPT-5 as default model" → edit global or agent-level model preference, verify model name format - user: "Disable gofmt formatter" → edit formatters section, set languages.gofmt.enabled = false
Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design.
Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.