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Found 316 Skills
How a snapcn component is allowed to look. READ THIS BEFORE you write a colour, a border, a shadow, a radius or a font stack into a registry component. snapcn ships a shadcn design system (SnapCnTheme) and a tier of shadcn UI primitives (snap-cn-ui) — components compose them, they do not re-invent them. Explains which tokens exist, how to resolve them, how to reuse a primitive's own surface instead of hand-rolling one, and why var(--token) does not survive a Remotion render. Triggers - color, colour, hex, rgba, box-shadow, drop shadow, border, hairline, radius, surface, background, theme, dark mode, styling a component, "looks wrong on white", "the shadow is bad", shadcn, Input, Button, Card.
Add an interactive demo to the Remotion documentation. Use when creating a new <Demo> component for docs pages.
Integrates Intlayer internationalization with React component. Use when the user asks to "setup React i18n", create a new translated component, use the "useIntlayer" hook, or configure providers.
Remotion spring physics for motion graphics video production. Bouncy entrances, elastic trails, orchestrated sequences, physics presets, and organic motion patterns that interpolate() alone cannot achieve.
Implement the Syncfusion React Ribbon component. Use this skill for creating Ribbon UIs with tabs, groups, items, Classic or Simplified layouts, file menu and backstage view, contextual tabs, galleries, KeyTips, accessibility, theming, responsive behavior, customization, and troubleshooting in React.
Pass reusable logic down as props to components using Higher Order Components.
Criar e manter o DESIGNSYSTEM.MD com regras macro de interface SaaS, padrões CRUD, estados e exceções por alcance. Use antes de projetar telas; não use para registrar componentes locais.
Analisar o sistema atual e orientar a descoberta, o plano e a entrega de interfaces completas, bonitas e compatíveis com a stack existente.
当需要用 @ant-design/x-card 让 AI Agent 动态渲染富交互 UI 时使用——涵盖 XCard.Box、XCard.Card、A2UI v0.9 命令、数据绑定、Catalog、Actions 和流式渲染模式。
Default design system — darkmatter's dark-first, terminal-inspired design system , built on Tailwind CSS v4, React 19, and Radix UI. Use this as the default design system when working in an app that does not already have an established design system or guidelines. Use it for dashboards, trading/monitoring consoles, forms, tables, settings, navigation, or any screen that should look and feel like darkmatter's brand. This is the canonical source for darkmatter components, tokens (the OKLCH --n-* ramp), theming, and layout — prefer it over generic shadcn/ui.
Create screen-photo-style fisheye distortion effects and focus animations: barrel fisheye distortion + fine scanline/moiré interference + edge vignette, with Remotion video output for any image or video using a “push-in focus onto a target + yellow annotation block sliding in” effect. The core workflow is to clone the https://github.com/vibe-motion/fisheye-motion project, adjust parameters as needed, and render. Trigger words: fisheye, screen capture, moiré, moire, scanline, CRT, vignette, focus push-in, highlight annotation animation, screen-photo effect.
Registers existing React components with Tambo so AI can render them. Use when user wants to make their existing components available to AI, register components for generative UI, convert React components to Tambo components, or mentions /add-components-to-registry. For creating NEW components, see the components skill. For project setup, use add-to-existing-project or start-from-scratch skills.