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Found 383 Skills
Android UI/UX design or review with Material 3 Expressive (M3 Expressive / Material You Expressive). Use when selecting expressive component tokens, defining expressive hierarchy, motion, color, shape, typography, or reviewing Android UI against expressive guidance. Not for non-Android platforms, non-UI Android tasks, or implementation-only requests without design decisions.
Use when operationalizing regional/field events with consistent playbooks and follow-up motions.
Template for documenting co-built solutions, integrations, and GTM motions with partners.
Generate videos using ComfyUI with Wan 2.2, FramePack, or AnimateDiff. Handles image-to-video, text-to-video, talking heads, and motion-controlled animation. Use when creating any video content from character images or text descriptions.
Animation guide for SpriteCook. Use with spritecook-workflow-essentials when importing source images, writing stronger motion prompts, and animating existing assets.
Comprehensive UI design skill covering fundamentals, patterns, and anti-patterns. Layout, typography, color, spacing, accessibility, motion, and component design. Use when building any web interface, reviewing design quality, or creating distinctive UIs.
Clinic-architecture-aligned iOS animation craft guidelines for SwiftUI (iOS 26 / Swift 6.2) covering motion tokens, spring physics, gesture continuity, spatial transitions, micro-interactions, and accessibility. Enforces @Equatable on animated views and keeps animation state aligned with Domain/Data feature boundaries. Use when writing, reviewing, or refactoring SwiftUI animation code under the clinic modular MVVM-C architecture.
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
Unity 6 animation system guide. Use when working with Animator Controllers, animation state machines, blend trees, animation clips, Avatar system, humanoid rigs, root motion, animation events, Timeline, or Cinemachine. Based on Unity 6.3 LTS documentation.
Clone or update https://github.com/sxhzju/wechat-2d and render the default WeChat-style 2D chat motion video with Remotion. Use when users ask for 微信聊天动画, wechat 2d chat render, 微信视频消息动效, or exporting the default demo from the wechat-2d project.
Dynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality.
Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use for 'PhysWalking', 'PhysCustom', 'LaunchCharacter', 'WalkableFloor', or 'movement replication'. See references/ for CMC extension patterns and movement pipeline details.