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Found 544 Skills
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementing macOS-specific patterns.
iOS development expert including SwiftUI, UIKit, and Apple frameworks
Scaffold modern iOS apps and features with Clean Architecture, MVVM, SwiftUI, GRDB, Swift Concurrency, optional Apple Foundation Models integration, and modular local packages. Use when creating a new iOS app, adding a feature/service/model/migration/design system component/package, or enforcing Domain/Data/Presentation separation with feature-local ownership by default and shared modules only for true cross-domain concerns.
Inspect an existing repo and generate OpenEditor onboarding config for it. Use when Codex needs to make a project OpenEditor-compatible by inferring framework or platform from the file tree, creating or updating `.logic-editor.json`, creating `oe-swift.json` for iOS or SwiftUI projects, or explaining which config fields still need manual confirmation.
API reference: MapKit for SwiftUI. Map view, Marker, Annotation, camera positions, map features.
Expert skill for Capso, the open-source macOS screenshot and screen recording app built with Swift 6 and SwiftUI — covers architecture, building from source, package APIs, and contributing.
Use when implementing iOS 26 Liquid Glass effects in SwiftUI. Covers glassEffect modifier, GlassEffectContainer, morphing with glassEffectID, and correct parameter usage.
Use when writing ANY code with async, actors, threads, or seeing ANY concurrency error. Covers Swift 6 concurrency, @MainActor, Sendable, data races, async/await patterns, performance optimization.
Expert quality gate decisions for iOS/tvOS: which gates matter for your project size, threshold calibration that catches bugs without blocking velocity, SwiftLint rule selection, and CI integration patterns. Use when setting up linting, configuring CI pipelines, or calibrating coverage thresholds. Trigger keywords: SwiftLint, SwiftFormat, coverage, CI, quality gate, lint, static analysis, pre-commit, threshold, warning
Reference skill for Apple's CoreLocation framework in Swift/SwiftUI. Use this skill whenever the user works with location services, GPS, geofencing, beacon ranging, geocoding, compass headings, or any CLLocationManager-related code on iOS, macOS, watchOS, or visionOS. Trigger on mentions of: CoreLocation, CLLocationManager, CLLocation, location permissions, geofencing, CLMonitor, iBeacon, CLGeocoder, reverse geocoding, background location updates, "When In Use" / "Always" authorization, CLLocationUpdate, live updates, significant location changes, or any location-related Info.plist keys like NSLocationWhenInUseUsageDescription.
Formats xcodebuild and swift build output through xcsift into structured TOON format optimized for LLM consumption. Activates when running swift build, swift test, xcodebuild build, or xcodebuild test commands.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.