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Found 3,408 Skills
Turn the working tree into logical, atomic Conventional Commits — classify uncommitted files as in-scope vs out-of-scope against the branch's merge base, show a staging plan, and create one commit per coherent unit (type + optional scope + British-English body; `!` / `BREAKING CHANGE:` for breaking changes). Never `git add -A`; files that look like they belong to another branch/worktree are never staged silently. Use when asked to commit uncommitted work, tidy WIP into atomic commits, or as the commit step inside a ship flow (e.g. `/send-it`). It commits only — no push, PR, changelog, or Linear writeback.
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Write idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (func signatures, yield -> await, export -> @export).
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Build and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.
Use Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies).
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
Catalyst pricing — free tier limits, pay-as-you-go rates, GB-seconds calculation, and cost estimation for functions, storage, and other services. Trigger on 'pricing', 'cost', 'free tier', 'how much does Catalyst cost', 'GB-seconds', 'billing', or 'will this be free'.
Catalyst SmartBrowz — browser automation and document generation service. Includes Headless (connect to remote Chrome/Firefox with Puppeteer/Playwright/Selenium), Browser Logic (serverless functions for browser tasks in Java/Node.js), PDF & Screenshot (generate visual documents from HTML/URL/Template), Templates (design dynamic content templates), Browser Grid (parallel headless browsers with auto-scaling, Early Access), and Dataverse (data scraping APIs). Trigger on 'SmartBrowz', 'headless browser', 'Headless Browser', 'Puppeteer', 'Selenium', 'Playwright', 'Browser Logic', 'PDF generation', 'screenshot', 'PDF/Screenshot generation', 'PDF & Screenshot', 'browser automation', 'Browser Grid', or 'web scraping'. Console + SDK (Java/Node.js/Python for PDF/Screenshot + Browser Grid) + CLI (for Browser Logic functions).
Core Catalyst project setup — directory structure, environments, CLI commands, and all Catalyst IDs (Project ID, ZAID, Table ID, Segment ID, Org ID). Trigger on 'start a Catalyst project', 'what is .catalystrc', 'where do I find my Table ID', 'difference between Development and Production', or any Catalyst ID or CLI question.