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Found 3,408 Skills
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Write idiomatic GDScript for Godot 4.x: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (func signatures, yield -> await, export -> @export).
Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.
Build and edit tile-based 2D levels in Godot 4.3+ with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.
Use Godot 4.x physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies).
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
Catalyst pricing — free tier limits, pay-as-you-go rates, GB-seconds calculation, and cost estimation for functions, storage, and other services. Trigger on 'pricing', 'cost', 'free tier', 'how much does Catalyst cost', 'GB-seconds', 'billing', or 'will this be free'.
Catalyst SmartBrowz — browser automation and document generation service. Includes Headless (connect to remote Chrome/Firefox with Puppeteer/Playwright/Selenium), Browser Logic (serverless functions for browser tasks in Java/Node.js), PDF & Screenshot (generate visual documents from HTML/URL/Template), Templates (design dynamic content templates), Browser Grid (parallel headless browsers with auto-scaling, Early Access), and Dataverse (data scraping APIs). Trigger on 'SmartBrowz', 'headless browser', 'Headless Browser', 'Puppeteer', 'Selenium', 'Playwright', 'Browser Logic', 'PDF generation', 'screenshot', 'PDF/Screenshot generation', 'PDF & Screenshot', 'browser automation', 'Browser Grid', or 'web scraping'. Console + SDK (Java/Node.js/Python for PDF/Screenshot + Browser Grid) + CLI (for Browser Logic functions).
Core Catalyst project setup — directory structure, environments, CLI commands, and all Catalyst IDs (Project ID, ZAID, Table ID, Segment ID, Org ID). Trigger on 'start a Catalyst project', 'what is .catalystrc', 'where do I find my Table ID', 'difference between Development and Production', or any Catalyst ID or CLI question.
Catalyst Data Store — relational cloud database with ZCQL, CRUD operations, table permissions, and result pagination. Requires MCP connection — check for CatalystbyZoho_* tools before any operation. Trigger on 'Data Store', 'ZCQL', 'create table', 'executeZCQLQuery', 'table permissions', 'ROWID', 'boolean column', 'boolean always true', 'truthy string', 'boolean stored as string', or 'DataStore data types'. You MUST load this skill whenever writing code that reads or writes Data Store data — ZCQL result wrapping, boolean-as-string behavior, and App User permissions are non-obvious and cause silent bugs if skipped.
Write follow-up emails that re-engage without being annoying. Uses proven psychology for follow-up sequences. 42% of replies come from follow-ups.