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Found 569 Skills
Vapor framework guardrails, patterns, and best practices for AI-assisted development. Use when working with Vapor projects, or when the user mentions Vapor. Provides Fluent ORM, async Swift, routing, middleware, and server-side Swift guidelines.
Core iOS/Swift development skills. Used when writing or modifying Swift/SwiftUI/UIKit code, designing UI architecture, optimizing performance, creating components, and handling navigation. Covers Swift coding specifications, SwiftUI best practices, UIKit development, navigation architecture (Coordinator/NavigationStack), animations, component design, and performance optimization.
iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection views, common UI components, and SwiftUI design guidelines. For detailed references on specific topics, see the reference files. Use when: developing iOS apps, implementing UI, reviewing iOS code, working with UIKit/SnapKit/SwiftUI layouts, building iPhone interfaces, Swift mobile development, Apple HIG compliance, iOS accessibility implementation.
Expert quality gate decisions for iOS/tvOS: which gates matter for your project size, threshold calibration that catches bugs without blocking velocity, SwiftLint rule selection, and CI integration patterns. Use when setting up linting, configuring CI pipelines, or calibrating coverage thresholds. Trigger keywords: SwiftLint, SwiftFormat, coverage, CI, quality gate, lint, static analysis, pre-commit, threshold, warning
Use when starting any iOS/Swift conversation - establishes how to find and use Axiom skills, requiring Skill tool invocation before ANY response including clarifying questions
SwiftUI implementation patterns for building Apple-quality iOS UIs. Covers design system (colors, typography, spacing), state management, layout, view composition, navigation, components, accessibility, and animation polish. This skill should be used when writing, reviewing, or refactoring SwiftUI views, layouts, state management, navigation flows, or component selection.
Help developers integrate Apple MapKit into iOS/macOS apps. Use this skill when users ask to add a map to their app, display maps, show user location on a map, add markers/pins/annotations, implement map clustering, get directions/routing between locations, search for places/points of interest, implement MapKit features, work with MKMapView, SwiftUI Map, MKAnnotation, MKOverlay, MKDirections, MKLocalSearch, or any MapKit-related development task.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Inspect an existing repo and generate OpenEditor onboarding config for it. Use when Codex needs to make a project OpenEditor-compatible by inferring framework or platform from the file tree, creating or updating `.logic-editor.json`, creating `oe-swift.json` for iOS or SwiftUI projects, or explaining which config fields still need manual confirmation.
MacOS voice input tool with local/cloud ASR engines, LLM text optimization, and fully local storage built in Swift
Use when bridging UIKit and SwiftUI, debugging Auto Layout constraints, working with Combine, TextKit, or UIKit animations.
Use when testing async code with Swift Testing. Covers confirmation for callbacks, @MainActor tests, async/await patterns, timeout control, XCTest migration, parallel test execution.