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Found 7,127 Skills
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
Implement or modify Ruby code that uses the claude-agent-sdk gem, including query() one-shot calls, Client-based interactive sessions, streaming input, option configuration, tools/permissions, hooks, SDK MCP servers, structured output, budgets, sandboxing, session resumption, Rails integration, and error handling.
Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track alignments, handle padding/truncation. Integrates seamlessly with transformers. Use when you need high-performance tokenization or custom tokenizer training.
Style, review, and refactoring standards for Python codebases with strong typing, explicit error handling, and maintainable module boundaries. Use when Python artifacts are created, changed, or reviewed and Python-specific quality rules must be enforced.
Microsoft 365 Agents SDK for .NET. Build multichannel agents for Teams/M365/Copilot Studio with ASP.NET Core hosting, AgentApplication routing, and MSAL-based auth.
Specialized integration evaluator for the Evaluate-Loop. Use this for evaluating tracks that integrate external services — Supabase auth/DB, Stripe payments, Gemini API, third-party APIs. Checks API contracts, auth flows, data persistence, error recovery, environment config, and end-to-end flow integrity. Dispatched by loop-execution-evaluator when track type is 'integration', 'auth', 'payments', or 'api'. Triggered by: 'evaluate integration', 'test auth flow', 'check API', 'verify payments'.
Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation.
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
Create or update the project constitution through interactive phase-based
A-share Value Investment Analysis Tool, providing stock screening, in-depth individual stock analysis, industry comparison and valuation calculation functions. Based on value investment theory, it uses tushare to obtain public financial data, suitable for ordinary investors with low-frequency trading.
Guide for using Netlify Blobs object storage. Use when storing files, images, documents, or simple key-value data without a full database. Covers getStore(), CRUD operations, metadata, listing, deploy-scoped vs site-scoped stores, and local development.
Optimize code performance through iterative improvements (max 2 rounds). Benchmark execution time and memory usage, compare against baseline implementations, and generate detailed optimization reports. Supports C++, Python, Java, Rust, and other languages.