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Found 455 Skills
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.
Generate videos using ComfyUI with Wan 2.2, FramePack, or AnimateDiff. Handles image-to-video, text-to-video, talking heads, and motion-controlled animation. Use when creating any video content from character images or text descriptions.
Identify the best GTM motions and tools across 7 motion types: Inbound, Outbound, Paid Digital, Community, Partners, ABM, and PLG. Use when selecting marketing channels, choosing between inbound and outbound strategy, or planning cross-channel campaigns.
Build and audit Linear/Vercel/Notion-quality UI. Covers color systems, motion, progressive disclosure, keyboard-first design, layout architecture, surface elevation, information density, micro-interactions, and state handling. Use when building UI components, reviewing design quality, creating pages, or when the user asks for a design review.
Framer CMS management via the Server API — list, create, read, update, and delete CMS collections and items, upload images, publish previews, deploy to production, and manage project assets, all without opening Framer. Use when the user asks to manage Framer CMS content, publish a Framer site, push articles to Framer, update CMS items, upload images to Framer, create collections, sync content, or automate any Framer workflow. Trigger on: "framer", "framer cms", "framer publish", "framer deploy", "framer collection", "framer article", "push to framer", "upload to framer", "framer api", "framer server api", "cms item", "cms collection", "publish site", "deploy site", "framer preview", "framer image", "framer content". Do NOT trigger for: Framer design/layout work, Framer Motion animation library, building Framer plugins.
Design for everyone by treating accessibility as a first-class design discipline, not a compliance checklist. Part of the Intent design strategy system. Covers WCAG 2.2 for designers, screen reader experience design, keyboard navigation, cognitive accessibility, motor accessibility, inclusive design beyond compliance, and accessibility testing methodology. Trigger on: accessibility, a11y, WCAG, screen reader, keyboard navigation, color contrast, alt text, focus management, touch targets, inclusive design, assistive technology, "is this accessible", "check accessibility", "design for everyone", "who are we excluding", ADA compliance, Section 508, EAA, reduced motion, or any question about whether all users can perceive, operate, understand, and benefit from the experience. One billion people worldwide have a disability. Everyone experiences situational impairment. Designing inclusively makes the experience better for everyone.
Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.
Strict anti-slop UI design system for scanning, fixing, redesigning, judging, and preventing generic AI-generated frontend work. Use when Codex works on UI/UX, React/Vue/Svelte/HTML/CSS/Tailwind, landing pages, dashboards, apps, design systems, visual polish, copy, accessibility, motion, or frontend generation that must be judged with severe anti-slop standards. Supports commands such as no-slop --scan, --fix, --redesign, --judge, --prevent, and --economy.
Use when running, diagnosing, or designing internal business operations — process documentation, vendor SLAs, capacity planning, internal comms, SOP/runbook authoring, procurement spend. Triggers on "BizOps review", "where's the bottleneck", "vendor health", "internal SOP", "all-hands deck", "spend categorization", "capacity for Q3", "process mapping". Forks context to route to one of six BizOps sub-skills (process-mapper, vendor-management, capacity-planner, internal-comms, knowledge-ops, procurement-optimizer) and returns a digest. Distinct from business-growth (external sales motion) and c-level-advisor (strategic, not operational).
Accessibility (a11y) for CometChat UI Kit integrations across all families — React, React Native, Angular, Android (V5/V6), iOS, Flutter. Covers WCAG 2.1 AA targets, keyboard navigation in chat, screen reader announcements (live regions for new messages), color contrast, focus management on call screens, motion-reduction support, and the cross-family checks that catch the common production a11y bugs. Cross-family — applies wherever the agent is checking accessibility.
Use this skill when working with Brain Imaging Data Structure (BIDS) datasets: organizing neuroscience and biomedical data (MRI, EEG, MEG, iEEG, PET, microscopy, NIRS, motion capture, EMG, MR spectroscopy, behavioral), querying BIDS layouts, validating compliance, converting DICOM to BIDS, writing metadata sidecars, or creating BIDS derivatives.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.