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Found 409 Skills
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
This skill should be used when users need to research leads, find company information, discover contact details, or identify buyer intent signals. It activates when users ask about lead research, company research, contact discovery, buyer intent, or prospect research.
Measure product-market fit (PMF) and produce a PMF Measurement Pack (Sean Ellis “very disappointed” survey, retention/usage evidence, reference-customer signals, and an action plan). Use for growth teams assessing PMF, PMF drift, and launch readiness.
Use to analyze quota distribution, attainment fairness, and productivity signals.
Use when consolidating intent, product usage, and third-party signals to prioritize ABM actions.
Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, class_name, signals, exports, methods), and performance patterns (dict.get with defaults, avoid get_node in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide.
6 buying signals ranked by purchase correlation - Former Customers, New Leadership, High-Intent Website, Tech Stack Change, Expansion, and Hiring/Downsizing. Use when prioritizing outreach, building signal-based campaigns, or setting up intent tracking.
When the user wants to add or optimize trust badges, "Trusted by" logos, security seals, or social proof elements. Also use when the user mentions "trust badges," "trusted by," "security badges," "payment logos," "social proof," "trust seals," "SSL badge," "customer logos," "as seen in," or "trust signals."
SolidJS reactive UI library. Covers signals, effects, and fine-grained reactivity. USE WHEN: user mentions "SolidJS", "Solid", "createSignal", "createEffect", "createMemo", "fine-grained reactivity", asks about "Solid patterns", "reactive primitives" DO NOT USE FOR: React - use `frontend-react` (different API despite similar JSX), Vue - use `vue-composition`, Svelte - use `svelte`, Angular - use `angular`
Benchmark any agent skill to measure whether it actually improves performance. Use when the user wants to evaluate, test, or compare a skill against baseline, or when they mention "benchmark", "eval", "skill performance", or "does this skill help". Runs isolated eval sessions with and without the skill, grades outputs via layered grading (deterministic checks + LLM-as-judge), analyzes behavioral signals, and generates a comparison report with a USE / DON'T USE verdict.
Salesloft platform help — config, Rhythm, Conversations, Deals, Forecast, Analytics, Drift, integrations, admin, API. Use when asking 'how do I do X in Salesloft', configuring Salesloft settings, understanding Rhythm signals, setting up Analytics dashboards, managing Drift chatbots, or troubleshooting Salesloft integrations. Do NOT use for building cadences (use /sales-cadence), reviewing calls (use /sales-call-review), inspecting deals (use /sales-deal-inspect), or forecasting (use /sales-forecast).
Aggregate and rank signals from multiple edge-finding skills (edge-candidate-agent, theme-detector, sector-analyst, institutional-flow-tracker) into a prioritized conviction dashboard with weighted scoring, deduplication, and contradiction detection.