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Found 332 Skills
Create pull requests using GitHub CLI with proper templates and formatting
Compare files and directories between git worktrees or worktree and current branch
Execute work plans efficiently while maintaining quality and finishing features
Manage git repositories using the worktree pattern. This allows multiple branches to be checked out simultaneously in sibling directories.
Branch completion workflow - guides merge/PR/cleanup decisions after implementation is verified complete.
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
Generate a git-log-review-friendly commit message from repository changes. Use when you need to inspect staged changes, the current working tree relative to `HEAD`, or a commit-to-working-tree range and draft only the commit message text in a conventional-commit-style format, without creating the commit. Trigger for requests such as the skill `git:message`, the skill `git:message` with `staged`, the skill `git:message` with `HEAD`, or the skill `git:message` with `<commit>`, especially when the user wants a squash-ready summary of the most important changes.
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.