Loading...
Loading...
Found 76 Skills
Expert in 3D web graphics using Three.js, React Three Fiber (R3F), and WebGL shaders.
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
Build or convert Art Blocks generative art scripts using artblocks-mcp. Use when helping a user create, scaffold, port, or convert an art script for Art Blocks, or when working with tokenData, hash-based PRNG, FLEX dependencies, PostParams, window.$features traits, p5.js, Three.js, or the Art Blocks generator format.
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.
3D HUD rendering with Three.js and TresJS for JARVIS AI Assistant
Use when implementing motion design, timeline animations, visual animation editors, animating Three.js/R3F scenes, creating keyframe animations, or using Theatre.js, @theatre/core, @theatre/studio, @theatre/r3f, theatric, or building animation tooling for the web.
Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games
3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets.
Expert guidance for React Three Fiber development with React, Vite, Tailwind CSS, and three.js