Loading...
Loading...
Found 31 Skills
Expert-level C++ development with modern C++20/23, STL, memory management, and performance
Generate a unit testing framework for Qt projects. Includes complete dependencies, sub-Agents, and fixed scripts to generate the autotests testing framework with one click.
Cross-compilation with GCC skill for embedded and multi-architecture targets. Use when setting up cross-gcc toolchains, configuring sysroots, building for ARM/AArch64/RISC-V/MIPS from an x86-64 host, troubleshooting wrong-architecture errors, or running cross-compiled binaries under QEMU. Activates on queries about cross-compilation triplets, sysroot, pkg-config for cross builds, embedded toolchains, or Yocto/Buildroot integration.
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.
Comprehensive Contentful REST API guide. Covers Content Management API (CMA) for creating/updating content, Content Delivery API (CDA) for fetching published content, Preview API, Images API, and GraphQL API. All examples use curl/HTTP — language-agnostic.
Build Holoscan SDK from source via the in-tree ./run script. Use only when published packages don't meet the user's needs.
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.