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Found 71 Skills
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
Clean Code principles adapted for C#/.NET including naming, variables, functions, SOLID, error handling, and async patterns. Use when: (1) reviewing C# code, (2) refactoring for clarity, (3) writing new code, (4) code review feedback.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Create and manage WPF TabControl (TabControlExt) components for organizing content into tabs. Use this skill when users need to implement tabbed interfaces, manage tab selection, configure close buttons, handle tab interactions (clicking, keyboard navigation), customize tab appearance (orientation, placement), or bind tab data. Covers tab creation via XAML/C#, tab item management, event handling, context menus, drag-and-drop reordering, and theming.
Guide for implementing Syncfusion PopupMenu control for context menus in Windows Forms applications. Use this when creating right-click menus, multi-level menu hierarchies, or keyboard shortcuts. Covers PopupMenu implementation with BarItems, PopupMenusManager integration, and Bar Manager association for building professional context menu systems.
Implement Syncfusion NavigationDrawer control in Windows Forms - a sliding panel menu that appears from screen edges. Use when creating drawer navigation, side menus, or hamburger menus with panel transitions. Covers DrawerMenuItem configuration, DrawerHeader setup, slide-out menus, and panel transitions (SlideOnTop, Push, Reveal) for modern sliding panel navigation.
Unity engine fundamentals and workflows for 3D asset integration
KillerPDF is a portable, single-EXE Windows PDF editor built with C#/WPF and PDFium — supports viewing, annotating, merging, splitting, signing, and printing PDFs with no installer, account, or telemetry.
Use when building .NET 10 or C# 14 applications; when using minimal APIs, modular monolith patterns, or feature folders; when implementing HTTP resilience, Options pattern, Channels, or validation; when seeing outdated patterns like old extension method syntax
Implement health checks in Umbraco backoffice using official docs
Use when lINQ query and method syntax, deferred execution, and performance optimization. Use when querying collections in C#.
Protocol Buffers and Interface Definition Languages for service contracts