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Found 30 Skills
Apply principles of good design taste when creating, reviewing, or critiquing any creative or technical work. Use this skill whenever the user asks you to design something, review a design, create UI/UX, architect a system, write something with aesthetic intent, evaluate the quality of code or creative work, or asks for feedback on whether something is "good." Also trigger when users mention taste, aesthetics, beauty in design, elegance, simplicity, or when they want help making something not just functional but genuinely well-crafted. This skill applies across domains: software, writing, visual design, architecture, presentations, APIs, data models, and more. Even if the user doesn't explicitly mention "design," use this skill when the underlying task is about making something better, more elegant, or more refined.
General UI/UX judgment for layout, polish, visual hierarchy, spacing, typography, color, and accessibility. Use when no product-specific or Frappe-specific design system skill applies.
Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards.
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
Audits code for SOLID principle violations — Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion. Identifies classes and methods that violate these principles and generates fix prompts. Trigger phrases: "SOLID check", "solid review", "SRP violation", "dependency inversion".
Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies