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Found 35 Skills
Scaffolds new Terraform modules with standardized structure including main.tf, variables.tf, outputs.tf, versions.tf, and README.md. This skill should be used when users want to create a new Terraform module, set up module structure, or need templates for common infrastructure patterns like VPC, ECS, S3, or RDS modules.
Comprehensive infrastructure engineering covering DevOps, cloud platforms, FinOps, and DevSecOps. Platforms: AWS (EC2, Lambda, S3, ECS, EKS, RDS, CloudFormation), Azure basics, Cloudflare (Workers, R2, D1, Pages), GCP (GKE, Cloud Run, Cloud Storage), Docker, Kubernetes. Capabilities: CI/CD pipelines (GitHub Actions, GitLab CI, Jenkins), GitOps, infrastructure as code (Terraform, CloudFormation), container orchestration, cost optimization, security scanning, vulnerability management, secrets management, compliance (SOC2, HIPAA). Actions: deploy, configure, manage, scale, monitor, secure, optimize cloud infrastructure. Keywords: AWS, EC2, Lambda, S3, ECS, EKS, RDS, CloudFormation, Azure, Kubernetes, k8s, Docker, Terraform, CI/CD, GitHub Actions, GitLab CI, Jenkins, ArgoCD, Flux, cost optimization, FinOps, reserved instances, spot instances, security scanning, SAST, DAST, vulnerability management, secrets management, Vault, compliance, monitoring, observability. Use when: deploying to AWS/Azure/GCP/Cloudflare, setting up CI/CD pipelines, implementing GitOps workflows, managing Kubernetes clusters, optimizing cloud costs, implementing security best practices, managing infrastructure as code, container orchestration, compliance requirements, cost analysis and optimization.
Manage Alibaba Cloud Elastic Compute Service (ECS) via OpenAPI/SDK. Use for listing or creating instances, starting/stopping/rebooting, managing disks/snapshots/images/security groups/key pairs/ENIs, querying status, and troubleshooting workflows for this product.
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
Game development patterns, architectures, and best practices
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Handle Hytale server events including player actions, world changes, entity interactions, and custom events. Use when asked to "listen for events", "handle player actions", "react to block changes", "create event handlers", or "implement event listeners".
Create and structure Hytale server plugins with proper lifecycle, manifest, dependencies, and registries. Use when asked to "create a Hytale plugin", "make a Hytale mod", "start a new Hytale plugin", "setup plugin structure", or "write plugin boilerplate".
阿里云 CLI 操作
Use Miniplex for minimalistic Entity Component System with TypeScript support.