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Found 731 Skills
Use when mocha test structure, hooks, and async testing patterns for JavaScript testing.
Development conventions and patterns for everything-claude-code. JavaScript project with conventional commits.
Reduces JavaScript dependency footprint with pnpm while preserving lockfile, workspace layout, and dependency range style. Runs /check-npm first, then removes unused deps, dedupes versions, ranks transitive closure, and reports Keep/Replace/Remove triage. Use when cleaning up pnpm dependencies, reducing lockfile size, or shrinking node_modules in Grafana plugins; not for Go modules or full GitHub Actions workflow audits.
Manage regulatory requirements, number bundles, supporting documents, and verified numbers for compliance. This skill provides JavaScript SDK examples.
Learn how to print multiple objects to the console in Dart using Records, offering a similar experience to JavaScript's `console.log()` functionality.
Comprehensive ESLint agent for JavaScript/TypeScript code quality. Use when setting up ESLint, configuring linting rules, analyzing code for issues, fixing violations, or integrating ESLint into development workflows. Triggers on requests involving code quality, linting, static analysis, or ESLint configuration for JavaScript, TypeScript, React, or Node.js projects.
HTMX development guidelines for building dynamic web applications with minimal JavaScript using HTML attributes.
Upgrade the Sentry JavaScript SDK across major versions. Use when asked to upgrade Sentry, migrate to a newer version, fix deprecated Sentry APIs, or resolve breaking changes after a Sentry version bump.
Use when experimenting with TypeScript. Use when migrating JavaScript gradually. Use when adding types to JS files. Use when teams are learning TypeScript. Use when validating JavaScript with types.
Expert-level JavaScript testing skill focused on writing high-quality tests that find bugs, serve as documentation, and prevent regressions. Advocates for property-based testing with fast-check and protects against indeterministic code in tests. Does not cover black-box e2e testing.
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
JavaScript performance optimization guidelines. Use when writing, reviewing, or refactoring JavaScript/TypeScript code to ensure optimal performance patterns. Triggers on tasks involving loops, data structures, DOM manipulation, or general JS optimization.