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Found 33 Skills
Resolve all pending CLI todos using parallel processing, compound on lessons learned, then clean up completed todos.
Use when batch-resolving approved todos, especially after code review or triage sessions
Master the Infinite Agentic Loop pattern with Claude Code for parallel AI agent orchestration and iterative content generation
Self-contained parallel generator — invoke directly, do not decompose. Generates 3-10 app variations in parallel for comparing ideas. Use when user says "explore options", "give me variations", "riff on this", "brainstorm approaches", or wants to see multiple interpretations of a concept.
Autonomous project gardening by a coordinated team of agents. Spawns a team of gardeners that each run the `garden` skill in parallel, coordinating via a shared task list to avoid duplicate work. Use when the user wants to tend multiple small issues in one pass. Invoke with /gardeners.
Transcribes video audio using WhisperX, preserving original timestamps. Creates JSON transcript with word-level timing. Use when you need to generate audio transcripts for videos.
Fix all ESLint and TypeScript errors with parallel processing using snipper agents
Novel content polishing and optimization, suitable for user requests such as "Help me polish this novel", "Improve the writing style", "Optimize chapter rhythm", "Enhance this highlight", "Make dialogues more natural", "Make this passage more engaging", "Optimize novel writing style", "Adjust chapter rhythm", "Make dialogues more realistic", "Help me revise this content", "Polish novel", "Optimize highlights", "Improve writing style", "Make this passage more immersive", etc. It provides 3 levels of polishing, focusing on optimization of writing style and content, supporting special optimizations such as style adaptation, rhythm tightening, highlight enhancement, dialogue optimization, etc. **Polished results directly modify the chapters/ directory, and automatic backups are made to .sumeru/write/original/ before modification**. **Sub-Agents are used for parallel processing during batch polishing, with each Agent responsible for a maximum of 3 chapters**
Use this skill when working with Mass Entity, MassEntity, Mass AI, MassProcessor, MassFragment, MassTag, MassObserver, MassSpawner, MassCrowd, Mass ECS, entity archetype, ForEachEntityChunk, FMassEntityQuery, FMassEntityManager, ISM crowd, or large-scale entity simulation in Unreal Engine. See references/mass-entity-patterns.md for processor and observer templates. See references/mass-fragment-reference.md for built-in fragment types.