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Found 50 Skills
Design Thinking process—Empathize, Define, Ideate, Prototype, Test. Use for product design, solving ambiguous problems, or when you don't know what users really need.
Product management frameworks for business cases, market analysis, strategy, prioritization, OKRs/KPIs, personas, requirements, and user research. Use when building ROI projections, competitive analysis, RICE scoring, OKR trees, user personas, PRDs, or usability testing plans.
Synthesize user research into themes, insights, and recommendations. Use when you have interview transcripts, survey results, usability test notes, support tickets, or NPS responses that need to be distilled into patterns, user segments, and prioritized next steps.
Creates a Jobs to be Done canvas capturing the functional, emotional, and social dimensions of a customer job. Use when deeply understanding customer motivations, designing for jobs, or reframing product positioning.
Use when asked to "run a design sprint", "5-day sprint", "prototype in a week", "test ideas before building", or "Jake Knapp sprint". Helps teams go from problem to tested prototype in five days. The Design Sprint framework (created by Jake Knapp at Google Ventures) compresses months of work into one focused week.
Design and launch a product survey and produce a Survey Pack (brief, questionnaire/instrument, analysis plan, launch checklist, reporting outline). Use for customer surveys, onboarding surveys, NPS/CSAT/PMF, cancellation/churn, and feedback surveys.
Plan, run, and synthesize usability tests and produce a Usability Test Pack (test plan, tasks/script, logistics, notes template, issue log, findings + recommendations). Use for usability test, user test, prototype test, user testing, usability study, Wizard of Oz, fake door.
End-to-end UI/UX design skill that takes a feature from vague idea to production-ready UI by moving sequentially through research, requirements, information architecture, wireframing, and visual design without skipping steps.
Help users run effective customer discovery conversations and extract actionable insights. Use when someone is preparing for user research, planning discovery interviews, writing interview questions, analyzing findings, validating problems, understanding customer behavior, or trying to learn what customers actually want. Triggers include mentions of "customer interviews", "user research", "discovery calls", "talking to customers", "validating ideas", "customer conversations", "problem validation", or questions about what to ask customers.
Generates an evidence-calibrated product or marketing persona using the canonical v2.5 output contract. Use when shaping artifact perspective, stress-testing decisions, or framing product and GTM strategy.
Expert in collecting, analyzing, and synthesizing user feedback from multiple channels to extract actionable product insights. Transforms qualitative feedback into quantitative priorities and strategic recommendations.
The entry point for Intent, a UX and design strategy system. Sets project context, routes to specialized skills, and loads foundational UX knowledge. Activate when starting any UX or product design work, setting project context, routing to other skills, evaluating an existing product's UX, or when the user asks about design intent, user experience strategy, ethical design, dark patterns, or design systems thinking.