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Found 188 Skills
Use when working with yt-dlp
Use when testing MCP servers, debugging MCP tool responses, exploring MCP capabilities, or diagnosing why an MCP tool returns unexpected data
Use this when you need to evaluate the risks and benefits of accepting, negotiating before accepting, pausing, or rejecting outsourcing projects, internal projects, or requirements. It is particularly suitable for scenarios with ambiguity in scope, acceptance criteria, payment terms, compliance, project timelines, or dependencies, as well as high-uncertainty situations such as emergency task insertion, contract renewal/modification, multi-requirement prioritization, or AI/LLM-related initiatives.
When msw-search cannot find a suitable sprite RUID, draw a pixel art sprite directly with SVG / HTML5 Canvas / HTML code, render it to PNG, and upload it via msw-mcp `asset_create_resource_storage_item` to obtain a sprite RUID. Two style modes are supported: chunky pixel (retro / icon / tile feel) and maple cartoon (MapleStory-inspired character / NPC feel). Triggers: draw sprite directly, create sprite, image generation, custom graphic, pixel art, cartoon sprite, maple style, chibi character, painter, draw a sprite, make an icon, create NPC image directly, draw a slime, custom sprite.
MSW 전투 시스템 통합 가이드. Attack→Hit 파이프라인, 데미지 모델, i-frame, 넉백, Hit Stop, Camera Shake, Sprite Flash, SFX, 사망/부활, 데미지 스킨, 히트 이펙트, 아바타 전투 모션, 커스텀 이벤트, AI FSM 까지 MSW 네이티브 API 기반 2D 다장르 대응. '공격', '피격', '데미지', '전투', '몬스터', '히트', '이펙트', '크리티컬', '투사체', '데미지 스킨', '넉백', '히트스톱', '콤보', 'HP바' 등.
Guides PRD, ADR, Design Doc, and Work Plan creation with templates and decision matrix.
DeepFRI 的 TensorFlow 到 PyTorch 转换与昇腾 NPU 迁移 Skill,适用于蛋白质功能预测场景下的 TF 模型分析、PyTorch 重写、权重逐层映射、NPU 推理与精度验证,尤其适合需要在 Ascend 上运行 DeepFRI CNN 或 GCN 路径时使用。
MindSpeed-LLM 环境搭建指南,用于华为昇腾 NPU。覆盖 CANN 环境激活、PyTorch + torch_npu 安装、MindSpeed 加速库安装、Megatron-LM 核心模块集成、MindSpeed-LLM 安装及环境验证。当用户需要在昇腾 NPU 上搭建 MindSpeed-LLM 训练环境时使用。
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode` to build a compact catalog of custom action/decorator UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
将简单Vector类型Triton算子从GPU迁移到昇腾NPU。当用户需要迁移Triton代码到NPU、提到GPU到NPU迁移、Triton迁移、昇腾适配时使用。注意:无法自动迁移存在编译问题的算子。
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
Guide spec-driven development using collaborative interrogation and iterative Q&A to build production-ready specifications. Use when the user wants to build specifications, plan features, gather requirements, create technical blueprints, or asks about spec-driven development, requirements gathering, feature planning, or specification writing.