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Found 33 Skills
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, variable refresh rate, ProMotion.
Build Angular apps with Ignite UI standalone components, form controls, layout, and data display
PostHog error tracking for Angular
Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.
End-to-end Stellar development playbook. Covers Soroban smart contracts (Rust SDK), Stellar CLI, JavaScript/Python/Go SDKs for client apps, Stellar RPC (preferred) and Horizon API (legacy), Stellar Assets vs Soroban tokens (SAC bridge), wallet integration (Freighter, Stellar Wallets Kit), smart accounts with passkeys, status-sensitive zero-knowledge proof patterns, testing strategies, security patterns, and common pitfalls. Optimized for payments, asset tokenization, DeFi, privacy-aware applications, and financial applications. Use when building on Stellar, Soroban, or working with XLM, Stellar Assets, trustlines, anchors, SEPs, ZK proofs, or the Stellar RPC/Horizon APIs.
Syncfusion Angular Timeline component for displaying sequential events and milestones. Use this to create vertical or horizontal timelines with configurable alignments (Before, After, Alternate, AlternateReverse), custom content, opposite-side content, event handlers, and advanced customization including dot styling, connector appearance, and item templates. Essential for implementing product roadmaps, project timelines, activity feeds, career progression timelines, and any sequential event visualization.
Expert guidance for working with Wear OS Compose Material3. Use this skill when creating, updating or migrating Wear OS projects. This includes the androidx.wear.compose.material3, androidx.wear.compose.foundation and androidx.wear.compose.navigation3 libraries. Also working with core components such as AppScaffold, ScreenScaffold and TransformingLazyColumn. Migration from earlier versions such as Material 2.5 and Horologist.
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, variable refresh rate, ProMotion.
Enterprise Angular development expert specializing in Angular 16+ features, Signals, Standalone Components, and RxJS/NgRx at scale.