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Found 51 Skills
Turn an idea or objective into a goal package for /goal. Interviews the user, builds a reviewed fact sheet via Plannotator, then explores the codebase to produce an execution plan.
Primary tool for all code navigation and reading in supported languages (Rust, Python, TypeScript, JavaScript, Go). Use instead of Read, Grep, and Glob for finding symbols, reading function implementations, tracing callers, discovering tests, and understanding execution paths. Provides tree-sitter-backed indexing that returns exact source code — full function bodies, call sites with line numbers, test locations — without loading entire files into context. Use for: finding functions by name or pattern, reading specific implementations, answering 'what calls X', 'where does this error come from', 'how does X work', tracing from entrypoint to outcome, and any codebase exploration. Use Read only for config files, markdown, and unsupported languages.
一个全面、结构化的特性开发工作流程,包含代码库探索、架构设计、质量审查和实现等专门阶段。在构建需要以下条件的新特性时使用:(1)在做出更改之前了解现有代码库,(2)通过系统性的提问澄清模糊的需求,(3)在实现之前设计周到的架构,(4)通过多维度的代码审查确保质量。非常适合涉及多个文件、需要架构决策、包含复杂集成或需求有些不明确的功能特性。
Bounded codebase exploration and architecture mapping. Use when discovery is needed before implementation. Do NOT use for broad refactoring — use do-plan instead.
AI-Native Issue-Driven development workflow. From GitHub Issue to merged PR: parse issue, explore codebase, design technical plan, execute with agent team, create PR, and cleanup. Use when a user wants to implement a GitHub Issue end-to-end: `/issue-flow #123` or `/issue-flow` to pick from open issues.
Use when exploring unfamiliar codebases, before searching for code, or after editing files. Builds a structural AST index (classes, functions, imports, call graph) from 12 languages via tree-sitter. Trigger: /graphify
Continuously interview users around a plan or design until a shared understanding is reached, and address each branch of the decision tree one by one. Use this when the user wants to stress-test a plan, have their design grilled, or mentions "grill me".
Pre-indexed code knowledge graph (MCP, SQLite + tree-sitter) for faster, lower-token exploration of brownfield codebases. Use when starting work on a repo larger than ~500 files or when the task involves cross-file traversal — "where is X used", "what calls Y", "what breaks if I change Z", "trace flow from A to B", "explain this subsystem". Skip for single-file edits or sessions shorter than the cold-start cost. Triggers include "codegraph", "code graph", "index this repo", "where is X defined", "find callers of", "callees of", "blast radius of changing X", "explore this codebase". Replaces grep + Read loops with O(1) SQLite lookups and FTS5 search via 8 MCP tools.
Before searching a codebase, forces you to zero in on the target: what exactly are you looking for, what would it look like, where would it live, what else might it be called. Activates on "find", "where is", "search for", or when exploration begins. Prevents grep-and-pray.
Explores codebase with structural and text search using ast-grep (syntax-aware AST matching), ripgrep (fast text/regex search), and fd (file discovery). Use when (1) navigating unfamiliar code or understanding architecture, (2) tracing call flows, symbol definitions, or usages, (3) answering "how does this work" or "where is this defined/called" questions, (4) finding files by name, extension, or path pattern, (5) pre-refactoring analysis to locate all references before changing code.
Navigate unfamiliar code using GitNexus knowledge graph
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, designing systems, or making architectural decisions. Enters plan mode, reads all available docs, explores the codebase deeply, then interviews the user relentlessly with ultrathink-level reasoning on every decision until a shared understanding is reached. Produces a validated design spec before any implementation begins. Triggers on feature requests, design discussions, refactors, new projects, component creation, system changes, and any task requiring design decisions.