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Found 182 Skills
Use when executing multi-task plans where each task can be implemented independently by a subagent. Triggers when a plan has 3+ independent tasks, when speed of execution is important, when tasks have clear acceptance criteria suitable for delegation, or when two-stage review gates (spec compliance and code quality) are needed for iterative fix cycles.
Use this before starting feature development isolated from the current workspace or executing implementation plans — create isolated git worktrees with intelligent directory selection and security validation
Design principles and creative direction for building HTML artifacts — pages, reports, plans, landing pages, demos, decks, and small tools. Use when creating or restyling any visual HTML deliverable and deciding its palette, type pairing, layout, theming, or overall register, or when the output must not look generically AI-generated.
Compound Engineering workflow for AI-assisted development. Use when planning features, executing work, reviewing code, or codifying learnings. Follows the Plan → Work → Review → Compound loop where each unit of engineering makes subsequent work easier. Triggers on: plan this feature, implement this, review this code, compound learnings, create implementation plan, systematic development.
Полный цикл разработки доработок 1С — от анализа до реализации с БСП compliance. 9 фаз: оценка, discovery, исследование, уточнение, проектирование, ревью плана, реализация, ревью кода, итоги.
Autonomous pipeline manager that orchestrates the entire development workflow. You are the leader of this process.
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.
Execute detailed implementation plans systematically. Breaks down planned tasks into actionable steps with progress tracking and milestone management.
Do the work. Pre-flight, build, detect drift, salvage if needed. Use when you have a clear aim and are ready to implement.
Sketch the load-bearing architecture of a complex change as real code stubs - whatever decisions drive the rest of the work (schema, API surface, interfaces, data flow, module boundaries...) - without filling in implementation details. The user reviews and iterates on the skeleton interactively, then hands it to the "ship" skill to implement fully. Use when the user says "probe", "probe this", "sketch the architecture first", or wants to agree on the high-level shape of a complex change before full implementation.
Orchestrates end-to-end software development using the addyosmani/agent-skills framework. Guides the user through define → plan → build → verify → review → ship phases, spawns subagents for each step, tracks state persistently, and never loses focus on workflow completion. Use when the user says "let's build X", "help me implement X", "walk me through X", or wants structured multi-phase dev guidance. Also triggers when a task is clearly non-trivial and would benefit from phased execution.
This skill must be used before any creative work—creating features, building components, adding functionality, or modifying behavior. Explore user intentions, requirements, and designs before implementation.