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Found 68 Skills
Master Map of Content (MOC) for the GDSkills library. This skill acts as a central index and discovery hub for all 80+ Godot-focused agentic skills. Use this to identify relevant skills for architecture, 2D/3D systems, gameplay mechanics, and optimization. Trigger keywords: MOC, index, table of contents, library map, skill discovery, Godot skills list.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
Add a new gameplay feature to your game — just describe what you want
Add music and sound effects to a game using Strudel.cc — background music, gameplay themes, and SFX
Work with spoint - a multiplayer physics game server SDK. Scaffolds apps locally, runs engine from npm package.
End-to-end Stake game development workflow for math, RGS contract, frontend playback, and compliance gating. Use when building or updating Stake games, defining game modes and RTP targets, validating generated books/index metadata, validating event streams, integrating frontend event playback, implementing RGS communication and replay mode, or preparing publication checks including social-language and jurisdiction requirements.
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
Full guided pipeline — scaffold, design, audio, deploy, and monetize a game from scratch
Game audio engineer using Strudel.cc for background music and Web Audio API for sound effects in browser games. Use when adding music or SFX to a game.
Create terminal games for cli-games. Use when asked to "create a game", "make a terminal game", "add a game", "vibe code a game", build arcade/puzzle/action games for the terminal, or contribute a new game.