Loading...
Loading...
Found 36 Skills
Use when integrating the Lagged JavaScript SDK into an HTML5 game published on Lagged.com, adding Lagged leaderboards, handling Lagged ad placements, or setting up user authentication via the Lagged API. Initializes the Lagged SDK (window.LaggedAPI), retrieves player profile data, submits scores to native leaderboards, unlocks achievements, and integrates interstitial and rewarded ads for games on the Lagged.com game portal.
Integrates the Y8 JavaScript SDK into JavaScript and HTML5 games. Covers SDK loading and initialization handshake, player authentication via Y8 login, cloud-backed user data storage, interstitial and rewarded ads through Google AdSense, native achievement unlocking and listing, and in-game leaderboard score submission and retrieval. Use when the user mentions Y8 SDK, Y8 API, Y8 integration, Y8 leaderboard, Y8 achievements, Y8 login, or adding Y8 features to a JavaScript or HTML5 game.
AI voice assistants with custom instructions, knowledge bases, and tool integrations.
Collect DTMF input and speech from callers using standard gather or AI-powered gather. Build interactive voice menus and AI voice assistants. This skill provides JavaScript SDK examples.
Manage WebRTC credentials and mobile push notification settings. Use when building browser-based or mobile softphone applications. This skill provides JavaScript SDK examples.
Build browser-based VoIP calling apps using Telnyx WebRTC JavaScript SDK. Covers authentication, voice calls, events, debugging, call quality metrics, and AI Agent integration. Use for web-based real-time communication.
Install and configure the official Gladia SDKs (@gladiaio/sdk for JS/TS, gladiaio-sdk for Python). Use when the user asks about SDK setup, client initialization, API key configuration, choosing between JS and Python, browser usage, retry/timeout settings, error handling, or SDK vs raw API decisions. The SDK is the recommended default for all Gladia integrations.
Use this skill to initialize and integrate the YouTube Playables JavaScript SDK into an HTML5 game. Covers SDK bootstrapping, game lifecycle signaling, persistent save data management, interstitial and rewarded ads, leaderboard score submission, player language detection, and audio/pause lifecycle hooks. Use when the user asks about YouTube Playables, building or embedding games for YouTube, the YT game SDK, YT Playables integration, or making an interactive playable game on YouTube.
Integrates the CrazyGames JavaScript SDK (v3) into a browser or HTML5 game. Handles SDK initialization, user authentication and profile retrieval, persistent key/value storage, interstitial and rewarded ad breaks, adblock detection, responsive banner ads, gameplay lifecycle hooks (loadingStart/Stop, gameplayStart/Stop, happytime), and optional Xsolla Pay Station in-app purchases with analytics order tracking. Use when the user mentions CrazyGames, wants to publish or integrate a game on CrazyGames, or needs to add SDK features like ads, user accounts, game events, storage, or in-game purchases to a browser/HTML5/JavaScript game.
Integrates the GameDistribution JavaScript SDK (GD SDK) into a JavaScript or HTML5 game, covering SDK initialization, interstitial and rewarded ad display, banner ads, ad callback handling, and game lifecycle events. Use when the user asks about GameDistribution, GD SDK, game ads, HTML5 game monetization, ad integration, or wiring up ads and lifecycle events in a JavaScript or HTML5 game.
Configure SIP trunking connections and outbound voice profiles. Use when connecting PBX systems or managing SIP infrastructure. This skill provides JavaScript SDK examples.
Use when calling the CloudCannon API from code — constructing a client, finding a site or organisation UUID, reading or writing files on a hosted site programmatically, triggering and inspecting builds, or reaching a CloudCannon endpoint the CLI has no command for (DAMs, backups, sync history, site scans, screenshots, provider connections, copying or deleting a site).