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Found 63 Skills
Design Thinking process—Empathize, Define, Ideate, Prototype, Test. Use for product design, solving ambiguous problems, or when you don't know what users really need.
Systematic usability evaluation using established heuristics (Nielsen's 10, Shneiderman's 8, or custom rubrics). Use when reviewing UI designs, screenshots, prototypes, or live products for usability issues. Triggers on "review this design", "what's wrong with this UI", "usability check", "evaluate this interface", or when user shares screenshots/mockups asking for feedback.
Endgame Vision Exploration. When a user presents a vague idea, AI takes the lead in guiding them through the process of "Questioning Value → Uncovering Motivation → Deriving Evolution → Visualizing Endgame" to help users see the farthest possible future. No limits, no convergence, pure divergence.
Design habit-forming products using the Hook cycle. Use when building engagement loops, improving retention, designing notifications, or creating products users return to without external prompting.
Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns. Use when synthesizing user research into actionable persona profiles for design decisions.
Define an illustration style guide with visual language, color usage, and application rules.
Generate interactive prototypes from PRD documents. **This skill must be used when users need to generate interactive UI prototypes, multi-page jump demos, or quickly validate product designs based on PRD**. Trigger scenarios: Users say "generate prototype", "make a demo", "generate navigable prototype", "turn PRD into clickable pages".
Translate PRDs into detailed UX specifications including user flows, screen descriptions, components, and interaction patterns. Use when a user has a PRD and needs to define the concrete UI/UX before generating development prompts. Bridges product requirements to implementation details.
Converge ideas of requirements, pages, modules, processes, visuals and experiences into implementable product, interaction, interface and visual design specifications
Surface interface quality concerns. Works on code, screenshots, specs, or plans.
Navigate the stardust design pipeline — assess project state under `stardust/` and recommend the next design stage. Use when the user wants to check design-pipeline progress, doesn't know which stage to run next, asks a general question about `stardust/` artifacts without naming a specific stage, says `/stardust`, or asks about files under `stardust/` (brand, briefings, wireframes, prototypes) without a clear edit target.
Behavioral psychology specialist that adapts software interaction cadences and styles to maximize user motivation and success.