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Found 48 Skills
Control and manage the OpenClaw AI Assistant. Used to send messages to OpenClaw, check status, manage configurations, and install skills. Use this skill when you want to interact with or manage OpenClaw.
Professional documentation writing skills. Used for creating technical documents, READMEs, API documents, user manuals, etc. This skill is applied when users need to write or improve documents.
Add notes and learnings to Tim's work knowledge base at Spotify from any Claude Code session
Code review and quality analysis skill. Used to review code, identify potential issues, and provide improvement suggestions. Activated when users request code review, code quality analysis, or best practice recommendations.
Reviews finished and in-progress digital products to assess adherence to design specifications and discover potential issues. Use when user says "design review", "design QA", "QA review", "check implementation", "visual bugs", "compare to design", "match the specs", "review the build", "before launch", "pre-launch review", "implementation review", "verify design", "design validation", "spacing issues", "visual discrepancies", "accessibility review", "WCAG compliance", or "responsive testing". Validates implementation against design intent, identifies visual and interaction discrepancies, and provides actionable feedback. Do NOT use when still designing concepts (use design-concepts), need to understand users (use design-research), or nothing has been built yet.
Full GSAP v3 mastery for interactive websites: core tweens/timelines, eases, staggers, keyframes, modifiers, utilities, plus complete plugin coverage (ScrollTrigger, ScrollTo, ScrollSmoother, Flip, Draggable, Inertia, Observer, MotionPath, DrawSVG, MorphSVG, SplitText, ScrambleText, TextPlugin, Physics2D/PhysicsProps, CustomEase/Wiggle/Bounce, GSDevTools). Includes Next.js/React patterns (useGSAP, gsap.context cleanup), responsive matchMedia, reduced-motion accessibility, performance best practices, and debugging playbooks.
Link workspace packages in monorepos (npm, yarn, pnpm, bun). USE WHEN: (1) you just created or generated new packages and need to wire up their dependencies, (2) user imports from a sibling package and needs to add it as a dependency, (3) you get resolution errors for workspace packages (@org/*) like "cannot find module", "failed to resolve import", "TS2307", or "cannot resolve". DO NOT patch around with tsconfig paths or manual package.json edits - use the package manager's workspace commands to fix actual linking.
This skill should be used when the user asks to "optimize TypeScript performance", "speed up tsc compilation", "configure tsconfig.json", "fix type errors", "improve async patterns", or encounters TS errors (TS2322, TS2339, "is not assignable to"). Also triggers on .ts, .tsx, .d.ts file work involving type definitions, module organization, or memory management. Does NOT cover TypeScript basics, framework-specific patterns, or testing.
Shell detection and cross-shell compatibility guidance for PowerShell vs Git Bash/MSYS2 on Windows
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
Clinical Decision Support System (CDSS) development patterns. Drug interaction checking, dose validation, clinical scoring (NEWS2, qSOFA), alert severity classification, and integration into EMR workflows.