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Found 31 Skills
Structured workflow for writing high-quality Go tests. Applicable scenarios: When a user explicitly requests test generation for specific code, or when new Go code is submitted to the repository.
Guidance for creating, running, fixing, and promoting behavioral evaluations. Use when verifying agent decision logic, debugging failures, debugging prompt steering, or adding workspace regression tests.
Use when adding or updating Go CLI E2E coverage for one `tests/cli_e2e/{domain}` domain of the compiled `lark-cli`, especially when the work requires live `--help` or `schema` exploration, scenario-based `clie2e.RunCmd` workflows, and per-domain `coverage.md` maintenance.
Conducts comprehensive network penetration tests against authorized target environments by performing host discovery, port scanning, service enumeration, vulnerability identification, and controlled exploitation to assess the security posture of network infrastructure. The tester follows PTES methodology from reconnaissance through post-exploitation and reporting. Activates for requests involving network pentest, infrastructure security assessment, internal network testing, or external perimeter testing.
Comprehensive testing workflow - unit tests ∥ integration tests → E2E tests
Convert bug reports into prd.json user stories for autonomous fixing. Use after running test-and-break skill. Triggers on: convert bugs to stories, fix these bugs, add bugs to prd, create fix stories.
Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.