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Found 44 Skills
Low-level Go terminal primitives - cell-based rendering, input handling, screen management. Use when building custom Go terminal renderers, ultraviolet, cell buffers, or performance-critical TUI work below Bubble Tea's abstraction level.
Provides instructions for building Hatchet TUI views in the Hatchet CLI.
Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
Use when adding debug-only deep links for testing, enabling simulator navigation to specific screens, or integrating with automated testing workflows - enables closed-loop debugging without production deep link implementation
Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.
Use when building interactive terminal dashboards or full-screen terminal applications; when implementing keyboard navigation, live data updates, or multi-panel layouts; when TUI is flickering, slow, or unresponsive; when handling terminal resize events
Scaffold modern iOS apps and features with Clean Architecture, MVVM, SwiftUI, GRDB, Swift Concurrency, optional Apple Foundation Models integration, and modular local packages. Use when creating a new iOS app, adding a feature/service/model/migration/design system component/package, or enforcing Domain/Data/Presentation separation with feature-local ownership by default and shared modules only for true cross-domain concerns.
Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.
Checks and suggests accessibility improvements for SwiftUI and UIKit code including VoiceOver labels, dynamic type support, and color contrast. Use when creating or modifying UI components, views, or when the user asks about accessibility.
Use when building UI with Apple's Liquid Glass material for iOS 26, iPadOS 26, macOS 26 - covers glassEffect, GlassEffectContainer, backgroundExtensionEffect, morph animations, toolbar grouping, button styles (.glass, .glassProminent), Icon Composer, ConcentricRectangle, scroll edge effects, and adoption best practices across SwiftUI, UIKit, and AppKit.
Build terminal UIs with Bubbletea, Bubbles, Lipgloss, and Huh. Use when creating TUI applications, interactive forms, styled terminal output, or when user mentions Bubbletea, Bubbles, Lipgloss, Huh, Charm, or TUI development.