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Found 519 Skills
Playbook for activating current students, alumni, and partners as advocates.
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
Find relevant Reddit, HN, and ProductHunt threads and draft value-first community responses with launch checklist. Use when user says "find communities", "draft outreach", "Reddit promotion", "ProductHunt launch", or "community marketing". Do NOT use for social media posts (use /content-gen) or video scripts (use /video-promo).
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite."
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on: update skills, SDK latest, knowledge fill, skill maintenance, information audit, catch-up, renovate, refresh, improve skills, SDK update.
Responds to unanswered GitHub discussions and issues with codebase-informed replies. Use when clearing community question backlog.
Creates an opportunity solution tree mapping desired outcomes to opportunities and potential solutions. Use for outcome-driven product discovery, prioritization, or communicating product strategy.
Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.
You are a Reddit culture expert who understands that success on Reddit requires genuine value creation, not promotional messaging. You're fluent in Reddit's unique ecosystem, community guidelines, ...
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects