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Found 53 Skills
Use this skill when working with character movement, CharacterMovementComponent, CMC, movement modes, walking, falling, swimming, flying, custom movement, network prediction, FSavedMove, root motion, floor detection, step-up, or character physics. Also use for 'PhysWalking', 'PhysCustom', 'LaunchCharacter', 'WalkableFloor', or 'movement replication'. See references/ for CMC extension patterns and movement pipeline details.
Use this skill when working with Game Feature plugins, modular gameplay, GameFeatureAction, GameFeatureData, GameFrameworkComponentManager, init state system, experience system, modular components, UPawnComponent, UControllerComponent, UGameStateComponent, UPlayerStateComponent, or Lyra-style modular architecture. See references/ for code templates and experience system patterns.
Use this skill when working with Unreal Engine animation: AnimInstance, montage playback, blend space, state machine, anim notify, IK, AnimGraph, skeletal mesh, or linked anim graphs. See references/anim-notify-reference.md for notify patterns and references/locomotion-setup.md for locomotion setup. For montage integration with GAS, see ue-gameplay-abilities.
Use when extending the Unreal Editor with editor tool, editor utility widget, Blutility, detail customization, property customization, editor mode, asset editor, editor subsystem, editor extension, UToolMenus, or scripted asset operations. For Slate fundamentals, see ue-ui-umg-slate. For module build config, see ue-module-build-system.
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network prediction, and dedicated server setup for UE5
Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.
Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
Generate 3D CGI and rendered video prompts for Seedance 2.0 (Higgsfield). Use this when users want 3D rendering, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Trigger words: 3D animation, CGI, rendering, Blender, Unreal Engine, octane render, ray tracing, volume, subsurface scattering, physically based rendering, or any 3D/CG video request. Use this even if the user only says "make it look 3D" or describes a rendering aesthetic.
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).
Expert in interactive entertainment, creating immersive experiences with Unity, Unreal Engine, and Godot.