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Found 4,002 Skills
End-of-session knowledge cleanup with OCD-level rigor — reconciles project docs (CLAUDE.md, README.md, docs/) and agent memory against the code so nothing rots. OCD-level review and synchronization of project documents and agent memory after a session. MUST trigger when the user says: "sync up", "tidy up docs", "update memory", "clean up docs", "/sync", "/neat", "sync up", "tidy up docs", "tidy up", "update memory", "organize", "wrap up", "this phase is done", "newcomers can start directly", or any phrase suggesting a development milestone where knowledge needs reconciliation. Also trigger when the user reports stale docs, conflicting memories, or wants a clean handoff to teammates or other agents. A standalone "tidy" with prior development context counts — do not under-trigger. Cross-platform: works on Claude Code, OpenAI Codex, OpenCode, and OpenClaw.
Master React Native styling, navigation, and Reanimated animations for cross-platform mobile development. Use when building React Native apps, implementing navigation patterns, or creating performant animations.
Use when building Spring Boot 3.x applications, microservices, or reactive Java applications. Invoke for Spring Data JPA, Spring Security 6, WebFlux, Spring Cloud integration.
Build beautiful cross-platform mobile apps with Flutter and Dart. Covers widgets, state management with Provider/BLoC, navigation, API integration, and material design.
Build AI agents, workflows and durable background tasks with Trigger.dev. Use when creating tasks, triggering jobs, handling retries, scheduling cron jobs, or implementing queues and concurrency control.
Implement database sharding for horizontal scalability. Use when scaling large databases, distributing data across multiple servers, or designing sharded architectures.
Provides comprehensive uni-app component and API integration guidance. Use when the user needs official uni-app components or APIs, wants per-component or per-API examples, or needs cross-platform compatibility details.
Electron development guidelines for building cross-platform desktop applications with JavaScript/TypeScript
AWS CloudFormation patterns for IAM users, roles, policies, and managed policies. Use when creating IAM resources with CloudFormation, implementing least privilege access, configuring cross-account access, setting up identity centers, managing permissions boundaries, and organizing template structure with Parameters, Outputs, Mappings, Conditions for secure infrastructure deployments.
This skill should be used when implementing fault tolerance and resilience patterns in Spring Boot applications using the Resilience4j library. Apply this skill to add circuit breaker, retry, rate limiter, bulkhead, time limiter, and fallback mechanisms to prevent cascading failures, handle transient errors, and manage external service dependencies gracefully in microservices architectures.
Implement distributed transactions using the Saga Pattern in Spring Boot microservices. Use when building microservices requiring transaction management across multiple services, handling compensating transactions, ensuring eventual consistency, or implementing choreography or orchestration-based sagas with Spring Boot, Kafka, or Axon Framework.
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.