Loading...
Loading...
Found 847 Skills
A library of creative mechanics — the structural patterns that define how an ad constructs meaning between its hook, visuals, and narrative. Use this whenever designing ad concepts, briefing creative, or trying to explain why a specific ad works beyond just its hook or format. Trigger when a user describes an ad they saw and wants to understand or replicate what made it work, when building a creative concept from a messaging angle, or when execution needs more than a hook and a format — it needs a structural idea. Creative mechanics sit between hooks and visual formats in the Creative Strategy Engine: hooks say what, formats show how, mechanics define the cognitive or emotional mechanism that makes the concept land. Always pair with Hook Writing for opening line execution and Hook Tactics for tactic classification.
Local-first architecture decision framework for web applications. Covers when to go local-first vs server-based vs hybrid, sync engine selection (ElectricSQL, Zero, PowerSync, Replicache, LiveStore, Triplit), client-side storage options (IndexedDB, OPFS, SQLite WASM, PGlite), and conflict resolution strategies (LWW, CRDTs, server-wins, field-level merge). Use when deciding whether to adopt local-first architecture, choosing a sync engine, selecting client storage, or designing conflict resolution strategies.
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for crypto, encoding, steganography, APK, IPA, and mobile trust-boundary challenges. Use when the user asks to decode a blob, recover a transform chain or key, inspect hidden media payloads, hook an APK or IPA signer, inspect app storage, or replay mobile request-signing logic. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
Use for Roblox multiplayer communication across the client-server boundary: designing RemoteEvent, UnreliableRemoteEvent, and RemoteFunction flows; validating client requests; handling replication-aware gameplay; applying rate limits and anti-exploit checks; reasoning about network ownership, server-authority patterns, Input Action System use in authoritative gameplay, and streaming-sensitive multiplayer correctness.
Operate Resend email campaigns, webhooks, Gmail reply sync, and Google Sheets tracking for the m26pipeline scripts/emails toolkit. Use when sending batch mail via send_campaign, syncing replies, running the email webhook server, UTM links, Resend API keys, sparse-clone setup, idempotency, or follow-up cohorts. Applies to any environment once scripts/emails is present or fetched from GitHub.
This skill provides comprehensive guidance for adapting Wan-series video generation models (Wan2.1/Wan2.2) from NVIDIA CUDA to Huawei Ascend NPU. It should be used when performing NPU migration of DiT-based video diffusion models, including device layer adaptation, operator replacement, distributed parallelism refactoring, attention optimization, VAE parallelization, and model quantization. This skill covers 9 major adaptation domains derived from real-world Wan2.2 CUDA-to-Ascend porting experience.
Unbounce platform help — landing page builder, Smart Traffic AI optimization, Smart Copy AI copywriting, A/B testing, popups, sticky bars, Dynamic Text Replacement, AMP pages, REST API. Use when landing page built in Unbounce isn't converting, Smart Traffic not improving conversions, A/B test setup in Unbounce, popup or sticky bar not triggering, Unbounce page loads too slowly, choosing between Build vs Experiment vs Optimize plan, connecting Unbounce to CRM or email tool, or Dynamic Text Replacement not working. Do NOT use for general funnel strategy (use /sales-funnel) or general CRO methodology (use /sales-vwo).
Detect new or modified skills in .agents/skills/ by comparing git hashes against ai-skills, snapshot for rollback, review, publish to ai-skills, install locally, and cherry-pick lockfile to TARGET. Replaces /elevate-skill.
Fetch GitHub PR review feedback, judge each comment, implement valid fixes, verify, and optionally reply.
Guides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.
Design and optimize systems for high concurrency, throughput, scalability, and elastic scale—concurrency models (threads, async/await, actors), lock-free patterns, connection pooling, caching stampede mitigation, horizontal scaling, load balancing, backpressure, queueing, rate limiting, bulkheads, read replicas, sharding, pool tuning, profiling, capacity planning, SLO-driven autoscaling, multi-region and CDN edge architecture. Use when the user asks about high concurrency, scalability, throughput, horizontal scaling, connection pooling, backpressure, rate limiting, caching stampede, read replica, sharding, autoscaling, capacity planning, lock contention, async scalability, or load balancing—not service decomposition (microservices-developer), event buses only (event-driven-architecture), generic CRUD (senior-software-engineer), SRE on-call only (site-reliability-engineer), load tests without architecture (performance-engineer), or cost-only FinOps (cloud-economist).
Unified Minions skill for both deterministic shell jobs and LLM subagent orchestration. Replaces the older `gbrain-jobs` routing intent. Use when: submitting gbrain jobs, shell/background tasks, spawning subagents, checking progress, steering running work, pausing/resuming, parallel fan-out. One durable, observable, steerable queue interface.