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Found 569 Skills
This skill should be used when the user asks to "convert this video", "change format to mp4", "trim from X to Y", "cut the first X seconds", "speed up this video", "slow motion", "timelapse", "resize video", "scale down", "rotate video", "flip video", "remux", or any general FFmpeg video manipulation not covered by compress-video, make-gif, share-social, extract-audio, or extract-frames.
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Redis observability guidance — which metrics to monitor (memory, connections, hit ratio, ops/sec, rejected connections), which built-in commands to reach for during incident triage (SLOWLOG, INFO, MEMORY DOCTOR, CLIENT LIST, FT.PROFILE), and when to use the Redis Insight GUI. Use when setting up monitoring or alerts for a Redis instance, diagnosing a performance regression, profiling a slow FT.SEARCH query, or wiring Redis metrics into Prometheus, Datadog, or similar.
Diagnostic guide for active Prometheus cardinality problems — slow queries, OOMing Prometheus, high Grafana Cloud Active Series or DPM bills, "too many samples" ingest errors, series churn, or rapid memory growth. Walks through tsdb status endpoints, per-metric and per-label drill-downs, common-culprit galleries, and remediation paths. Use when the user is *currently experiencing* a cardinality fire. For preventing cardinality issues at the source, route to prometheus-label-strategy. For post-ingest aggregation, route to adaptive-metrics. For DPM-specific analysis, route to dpm-finder.
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
shadcn/ui component patterns with Radix primitives and Tailwind styling. Use when building UI components, using CVA variants, implementing compound components, or styling with data-slot attributes. Triggers on shadcn, cva, cn(), data-slot, Radix, Button, Card, Dialog, VariantProps.
Use when build times are slow, investigating build performance, analyzing Build Timeline, identifying type checking bottlenecks, enabling compilation caching, or optimizing incremental builds - comprehensive build optimization workflows including Xcode 26 compilation caching
Analyze performance metrics and identify slow transactions in Sentry
Optimize your SaaS app across four dimensions - Speed (page load, API response), Code (unused files, dead code), Database (orphaned data, schema hygiene), and Dependencies (package bloat, bundle size). Use when app feels slow, codebase feels bloated, or after significant development work accumulates. Each path follows AUDIT → CLEAN → PREVENT workflow.
Generate web assets including favicons, app icons (PWA), and social media meta images (Open Graph) for Facebook, Twitter, WhatsApp, and LinkedIn. Use when users need icons, favicons, social sharing images, or Open Graph images from logos or text slogans. Handles image resizing, text-to-image generation, and provides proper HTML meta tags.
Learn how to create an interactive, draggable DOM using a Lit web component with CSS transforms and slots, enabling you to manipulate HTML and SVG elements within a canvas-like environment.
React render performance patterns including React Compiler integration, memoization strategies, TanStack Virtual, and DevTools profiling. Use when debugging slow renders, optimizing large lists, or reducing unnecessary re-renders.