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Found 5,571 Skills
AI agents on the Teneo Protocol network for real-time data queries.
Sends and receives omnichannel messages with Sinch Conversation API. One unified API for SMS, WhatsApp, RCS, MMS, Viber, Messenger, and more. Use when sending texts, WhatsApp messages, rich cards, carousels, templates, batch messages, or building multi-channel messaging.
Configure NocoBase as an MCP server for your coding agent CLI. Use when users need to set up MCP connection to NocoBase for the first time.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
Saleor storefront data + UX playbook. Covers GraphQL query design, channel handling, data contracts per surface (PLP/PDP/nav/pricing/availability/media), variant-selection UX, and Saleor-specific correctness rules. Framework-agnostic — agent inspects repo and applies conventions locally.
Manage Nexudus coworking spaces via the `nexudus` CLI — businesses, products, authentication, and configuration.
Display and manipulate PDF documents using PDFKit. Use when embedding PDFView to show PDF files, creating or modifying PDFDocument instances, adding annotations (highlights, notes, signatures), extracting text with PDFSelection, navigating pages, generating thumbnails, filling PDF forms, or wrapping PDFView in SwiftUI.
Add Apple Pencil drawing, canvas views, tool pickers, and ink serialization using PencilKit. Use when building drawing apps, annotation features, handwriting capture, signature fields, or any Apple Pencil-powered experience on iOS/iPadOS/visionOS.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping and contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, PKPass, PKAddPassesViewController, PKPassLibrary, or Apple Pay checkout flows.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Implement, review, or improve CloudKit and iCloud sync in iOS/macOS apps. Use when working with CKContainer, CKRecord, CKQuery, CKSubscription, CKSyncEngine, CKShare, NSUbiquitousKeyValueStore, or iCloud Drive file coordination; when syncing SwiftData models via ModelConfiguration with cloudKitDatabase; when handling CKError codes for conflict resolution, network failures, or quota limits; or when checking iCloud account status before performing sync operations.