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Found 551 Skills
Guides usage of @aptos-labs/ts-sdk for interacting with the Aptos blockchain from TypeScript/JavaScript applications. Covers client setup, account management, transaction building & submission, view functions, event queries, coin/token operations, wallet adapter integration, and error handling. Triggers on: 'typescript sdk', 'ts-sdk', 'aptos sdk', 'aptos client', 'sdk setup', 'interact with contract', 'call aptos', 'aptos javascript', 'frontend integration', 'wallet adapter', 'connect wallet'.
Modernize JavaScript/TypeScript toolchain to high-performance native alternatives. Use when upgrading build tools, linters, or compilers.
TypeScript 5.x development with type system, generics, utility types, and strict mode patterns. Use when writing TypeScript code or adding types to JavaScript projects.
Stimulus JS framework for Symfony UX. Use when building client-side interactivity with data attributes, creating controllers for DOM manipulation, handling user events, managing component state, or integrating with Symfony's StimulusBundle and AssetMapper. Triggers - stimulus controller, data-controller, data-action, data-target, frontend interactivity, JavaScript behavior, Symfony UX frontend, toggle, dropdown, modal JS, tabs JS, clipboard, chart controller, datepicker, autocomplete JS, lazy controller, stimulusFetch, outlets, keyboard shortcut, global event listener. Also trigger when the user wants to add JavaScript behavior to server-rendered HTML, wrap a third-party JS library, or build client-only interactions that don't need a server round-trip.
Guide for building WebMCP tools — client-side JavaScript tools that expose web application functionality to AI agents via the browser's navigator.modelContext API.
Biome linter and formatter for JavaScript/TypeScript. Covers configuration, rules, and integration patterns. Replaces ESLint + Prettier for faster development experience. USE WHEN: user mentions "biome", "linting", "formatting", "code style", "biome.json", asks about "setup linter", "format code", "migrate from ESLint", "migrate from Prettier", "biome rules", "biome configuration" DO NOT USE FOR: ESLint configuration - Biome is an ESLint replacement, Prettier configuration - Biome is a Prettier replacement, TypeScript compilation - use TypeScript compiler, Code quality principles - use `clean-code` skill
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
Build TypeScript clients for SpacetimeDB. Use when connecting to SpacetimeDB from web apps, Node.js, Deno, Bun, or other JavaScript runtimes.
OpenFGA authorization modeling best practices and guidelines. This skill should be used when authoring, reviewing, or refactoring OpenFGA authorization models. Triggers on tasks involving OpenFGA models, relationship definitions, permission structures, .fga files, .fga.yaml test files, or OpenFGA SDK usage in JavaScript, TypeScript, Go, Python, Java, or .NET.
Use when hotwire (Turbo and Stimulus) for building modern reactive Rails applications without complex JavaScript frameworks.
Knip finds unused files, dependencies, exports, and types in JavaScript/TypeScript projects. Plugin system for frameworks (React, Next.js, Vite), test runners (Vitest, Jest), and build tools. Use when cleaning up codebases, optimizing bundle size, or enforcing strict dependency hygiene in CI.
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.