Loading...
Loading...
Found 742 Skills
Synthesize new works from extracted functional DNA documents. Use when adapting a source work to a new context, when combining multiple source extractions, or when generating variations that preserve function while changing form.
Build responsive email templates using MJML markup language. Compiles to cross-client HTML that works in Outlook, Gmail, and Apple Mail. Includes template renderer, layout patterns, and variable substitution.
Edit opencode.json, AGENTS.md, and config files. Use proactively for provider setup, permission changes, model config, formatter rules, or environment variables. Examples: - user: "Add Anthropic as a provider" → edit opencode.json providers, add API key baseEnv var, verify with opencode run test - user: "Restrict this agent's permissions" → add permission block to agent config, set deny/allow for tools/fileAccess - user: "Set GPT-5 as default model" → edit global or agent-level model preference, verify model name format - user: "Disable gofmt formatter" → edit formatters section, set languages.gofmt.enabled = false
Expert blueprint for multiplayer networking (Among Us, Brawlhalla, Terraria) using Godot's high-level API covering RPCs, state synchronization, authoritative servers, client prediction, and lobby systems. Use when building online multiplayer, LAN co-op, or networked games. Keywords multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback.
Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Database operations including querying, schema exploration, and data analysis. Activates for tasks involving PostgreSQL, MySQL, MariaDB, SQLite, MongoDB, Redis, Elasticsearch, or ClickHouse databases.
Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.
[Frontend] Review UI code for web interface design compliance covering WCAG 2.2/3.0 accessibility, responsive design, performance, usability, and modern best practices. Use when asked to 'review my UI', 'check accessibility', 'audit design', 'review UX', 'check responsive design', or 'check my site against best practices'. Actions: review, check, audit, analyze, validate. Topics: accessibility, WCAG, ARIA, semantic HTML, focus states, forms, animation, typography, content handling, images, performance, Core Web Vitals, navigation, touch interaction, responsive design, mobile-first, dark mode, internationalization, hydration.
Validate deployment configuration from .deploy.env.common and .deploy.env.<ENV_MODE> for config-dependent stages. Use before make-based deploy actions to catch missing variables, invalid ports, or compose issues.
Sets up and uses NativeWind v4 (Tailwind CSS v3) in Expo React Native apps, including Expo Router. Configures tailwind.config.js, global.css, babel.config.js (jsxImportSource + nativewind/babel), metro.config.js (withNativeWind + input), and app.json (web bundler metro). Troubleshoots “className not applying”, Tailwind CLI compilation, and Metro cache issues. Implements reusable components/variants, dark mode + theming via CSS variables (vars/useColorScheme), and third-party component styling (remapProps/cssInterop). Use when working on Expo projects using NativeWind v4, Tailwind-style className utilities, or when debugging NativeWind configuration.
Creates reusable prompt templates with strict output contracts, style rules, few-shot examples, and do/don't guidelines. Provides system/user prompt files, variable placeholders, output formatting instructions, and quality criteria. Use when building "prompt templates", "LLM prompts", "AI system prompts", or "prompt engineering".