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Found 1,091 Skills
Apple Human Interface Guidelines (HIG) reference for designing iOS, iPadOS, macOS, tvOS, visionOS, watchOS apps. Covers UI components, layout, accessibility, typography, navigation, inputs, and platform technologies. Use when designing Apple platform UIs, reviewing SwiftUI/UIKit patterns, or applying HIG design principles to any app.
implement or refine production frontend code with maintainable structure, responsive behavior, accessibility coverage, and clear alignment to the intended user experience.
Complete guide to implementing the Syncfusion React Carousel component for rotating image galleries, product carousels, slideshow presentations, testimonials, and sequential content display. Use this skill when working with slide transitions, navigation controls, animations, styling, and accessibility features. Covers installation, item population, and all API properties, methods, and events.
Browser automation MCP server using Playwright's accessibility tree for LLM-friendly web interaction
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.
Comprehensive guide for implementing Syncfusion aspnetcore dropdown components including DropDownList, MultiSelect, AutoComplete, Mention. Single and multiple selection control with data binding, filtering, grouping, templates, and accessibility features. Essential for building professional dropdown interfaces with server-side data binding.
Semantic HTML5, SEO fundamentals, alt texts, progressive enhancement, SPA considerations, device capability detection, and user context awareness. Good HTML is the foundation of accessibility, SEO, and resilient UI. Use when building any web UI, reviewing markup quality, or optimising for search and accessibility.
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
iOS Simulator automation using AXe CLI for touch gestures, text input, hardware buttons, screenshots, video recording, and accessibility inspection. Use when automating iOS Simulator interactions, writing UI tests, capturing screenshots/video, or inspecting accessibility elements. Triggers on iOS Simulator automation, AXe CLI usage, simulator tap/swipe/gesture commands, or accessibility testing tasks.
Production-grade frontend engineering for Next.js/React, Vue/Nuxt, Angular, Svelte/SvelteKit, Remix, and Vite+React. Use for framework selection, App Router/RSC patterns, TypeScript strict-mode UI code, Tailwind CSS v4 + shadcn/ui, state/data flows (TanStack Query, Zustand), forms validation, testing (Vitest/Testing Library/Playwright), performance (Core Web Vitals), and accessibility (WCAG 2.2).
Quality assurance specialist for security, performance, accessibility, and comprehensive testing
Build WCAG 2.1 AA compliant web applications for University of Sheffield. Covers semantic HTML, ARIA patterns, form accessibility, keyboard navigation, color contrast, alt text, captions, and automated testing. Use when creating websites, web apps, forms, interactive components, or auditing accessibility for WCAG compliance, screen readers, keyboard access, or inclusive design.