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Found 547 Skills
Guide for writing Netlify Edge Functions. Use when building middleware, geolocation-based logic, request/response manipulation, authentication checks, A/B testing, or any low-latency edge compute. Covers Deno runtime, context.next() middleware pattern, geolocation, and when to choose edge vs serverless.
Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing guidance on which R3F skills to combine.
Implement, review, or improve maps and location features in iOS/macOS apps using MapKit and CoreLocation. Use when working with Map views, annotations, markers, polylines, user location tracking, geocoding, reverse geocoding, search/autocomplete, directions and routes, geofencing, region monitoring, CLLocationUpdate async streams, or location authorization flows. Trigger for any task involving maps, coordinates, addresses, places, directions, distance calculations, or location-based features in Swift apps.
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).
Use this skill whenever reverse-engineering a Sketch file (or Figma export with similar shape) into pixel-perfect React + CSS — covers the iteration mental model, tree reconstruction, layout inference algorithms, geometry math, visual-regression diffing, and the style/typography/path conversions that make "improvement without regression" enforceable. Trigger even if the user doesn't explicitly mention "algorithms" but is converting a design source into web code, building a design-to-code pipeline, or struggling to make incremental fidelity improvements without breaking previously-converted output.
Build a Salesforce LWC that uses native mobile device capabilities — barcode scanner, biometrics, location, NFC, calendar, contacts, document scanner, geofencing, AR space capture, app review, and payments. Use this skill when the user asks for an LWC that scans a barcode, captures a photo of a document, reads location or geofences, prompts for biometrics, reads/writes the device calendar or contacts, taps NFC, takes a payment, prompts for an app review, or scans an AR space. Also triggers on "lightning/mobileCapabilities", "mobile capability", "Nimbus", "device capability". Do not use for mobile offline / Komaci priming reviews (use `mobile-platform-offline-validate`) or for picking generic Lightning base components (use a generic Lightning base components skill).
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
MongoDB query optimization and indexing strategies. Use when writing queries, creating indexes, building aggregation pipelines, or debugging slow operations. Triggers on "slow query", "create index", "optimize query", "aggregation pipeline", "explain output", "COLLSCAN", "ESR rule", "compound index", "partial index", "TTL index", "text search", "geospatial", "$indexStats", "profiler".
All-atom protein design using BoltzGen diffusion model. Use this skill when: (1) Need side-chain aware design from the start, (2) Designing around small molecules or ligands, (3) Want all-atom diffusion (not just backbone), (4) Require precise binding geometries, (5) Using YAML-based configuration. For backbone-only generation, use rfdiffusion. For sequence-only design, use proteinmpnn. For structure validation, use boltz.
Use when developing business strategy (market entry, product launch, geographic expansion, M&A, turnaround), conducting competitive analysis (profiling competitors, assessing competitive threats, Porter's 5 Forces, identifying differentiation), applying strategic frameworks (Good Strategy kernel with diagnosis/guiding policy/coherent actions, SWOT, Blue Ocean Strategy, Playing to Win where-to-play/how-to-win, Value Chain Analysis, BCG Matrix), making strategic decisions under constraints (build vs buy, pricing strategy, market positioning, business model choices), planning strategic initiatives (annual planning, OKRs, roadmaps), evaluating competitive positioning (moats, sustainable advantages, differentiation vs cost leadership), or when user mentions "strategy", "competitive analysis", "Porter's 5 Forces", "SWOT", "market positioning", "strategic planning", "competitive landscape", or "strategic frameworks".
Expert guide for LayerChart, a Svelte component library for building diverse data visualizations (Cartesian, radial, hierarchical, geo, graph) with unopinionated building blocks, motion primitives, and advanced interactions.