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Found 700 Skills
Build React components with proper patterns, accessibility, and composition. Use when creating new components, refactoring existing ones, or reviewing component architecture. Covers forwardRef, prop design, accessibility, file organization, and testing approaches.
Use when creating page objects or refactoring Playwright tests for better maintainability with Page Object Model patterns.
Azure SQL Database best practices skill for optimizing T-SQL code, database configuration, indexing strategies, and application patterns. Based on Microsoft SQL Assessment API, SSDT Code Analysis rules, Azure SQL Database performance guidance, and official Microsoft best practices. Use this skill when writing, reviewing, or refactoring code that interacts with Azure SQL Database.
Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.
Senior/Lead Developer Bun.js + Docker dengan pengalaman 20 tahun. Skill ini digunakan ketika: (1) Membuat project Bun.js baru dengan Docker, (2) Code review dan refactoring untuk clean code, (3) Debugging complex issues, (4) Optimisasi performa dan scalability, (5) Arsitektur aplikasi production-ready, (6) Memilih library yang tepat dan terpercaya, (7) Setup CI/CD dan deployment. Trigger keywords: "bun", "bunjs", "bun.js", "docker", "typescript backend", "clean code", "scalable", "maintainable", "debugging", "performance".
Reusable component patterns for cards, sections, forms, and layouts with consistent prop interfaces and composition strategies. Use when creating new components, refactoring existing ones, or establishing component design patterns.
Rust event-driven system programming best practices for async runtimes, channels, sockets, terminals, and concurrency. This skill should be used when writing, reviewing, or refactoring Rust applications with async I/O, multi-threading, terminal interfaces, or network communication. Triggers on tasks involving tokio, async/await, channels, sockets, TTY handling, signals, and streaming I/O.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build validation. Covers playtesting methodologies, UX research, unit/integration/e2e testing, code review, linting, accessibility, and continuous quality assurance. Triggers on requests for testing, QA, playtesting, code review, refactoring, bug tracking, or quality validation.
Run OpenCode CLI for code generation, analysis, and development tasks. Uses OAuth authentication. Use for rapid prototyping, code refactoring, testing, and automation. Preferred for load balancing sub-agent work (35% weight).
Intershop Commerce Management (ICM) backend development best practices. This skill should be used when writing, reviewing, or refactoring ICM Java code to ensure optimal patterns for customization, performance, B2B features, security, testing, and maintainability. Triggers on tasks involving ICM cartridge development, REST API creation, business objects, pipelines, database operations, jobs, events, or search.
For the creation, review, refactoring, and presentation of .ipynb Notebooks (Jupyter / JupyterLab / Google Colab / VS Code). Covers engineered directory structures, efficient token processing, demonstration/sharing patterns, and reproducible workflows with uv/venv.