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Found 5,443 Skills
Expert in building cross-platform apps with Flutter 3+. Specializes in Dart, Riverpod, Flame (Game Engine), and FFI (Native Integration).
Compare and track flight, hotel, and rental car prices across hundreds of travel sites with Kayak
Applies Pathfinders Labs' official brand identity to artifacts including landing pages, presentations, social media content, and documents. Use when creating content that represents Pathfinders Labs' mission of web democratization, technical expertise, and nomadic lifestyle. Ensures visual consistency and authentic voice across all platforms.
Design and implement Internal Developer Platforms (IDPs) with self-service capabilities, golden paths, and developer experience optimization. Covers platform strategy, IDP architecture (Backstage, Port), infrastructure orchestration (Crossplane), GitOps (Argo CD), and adoption patterns. Use when building developer platforms, improving DevEx, or establishing platform teams.
Environment variable management across Vercel, Convex, and other platforms. Invoke for: trailing whitespace issues, cross-platform parity, Invalid character errors, webhook secrets, API key management, production deployment, dev vs prod configuration.
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Visual testing skill for React Native apps across iPhone models. Use when testing app appearance on iPhone 11 through 17 (all variants including Pro, Pro Max, Plus, Mini, Air, and SE). Covers screenshot capture, simulator configuration, screen dimension validation, safe area handling, Dynamic Island/notch compatibility, and pixel-perfect verification across all iPhone screen sizes and resolutions.
Use when working on multiple branches simultaneously, context switching without stashing, reviewing PRs while developing, testing in isolation, or comparing implementations across branches - provides git worktree commands and workflow patterns for parallel development with multiple working directories.
Orchestrates multiple skills to achieve high-level goals. Acts as the brain of the ecosystem to coordinate complex workflows across the SDLC.
Guidance for implementing tensor parallelism in PyTorch, including ColumnParallelLinear and RowParallelLinear layers. This skill should be used when implementing distributed tensor parallel operations, sharding linear layers across multiple GPUs, or simulating collective operations like all-gather and all-reduce for parallel computation.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings. Use this skill when asked about: "progress indicator", "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. Cross-references: hig-components-system for widgets and complications, hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.