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Found 2,220 Skills
GPT Researcher is an autonomous deep research agent that conducts web and local research, producing detailed reports with citations. Use this skill when helping developers understand, extend, debug, or integrate with GPT Researcher - including adding features, understanding the architecture, working with the API, customizing research workflows, adding new retrievers, integrating MCP data sources, or troubleshooting research pipelines.
Usability heuristics and principles based on Steve Krug's "Don't Make Me Think" and Jakob Nielsen's 10 heuristics. Use when you need to: (1) audit a UI for usability problems, (2) identify why users are confused or frustrated, (3) simplify navigation and information architecture, (4) conduct heuristic evaluations, (5) prioritize UX fixes by severity, (6) review designs before development, (7) improve form usability, (8) validate that interfaces follow established UX principles.
Provides comprehensive guidance for draw.io architecture diagrams including diagram creation, shapes, templates, and collaboration. Use when the user asks about draw.io architecture, needs to create architecture diagrams, design system diagrams, or collaborate on diagrams.
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
Testing expert with comprehensive knowledge of test structure, mocking strategies, async testing, coverage analysis, and cross-framework debugging. Use PROACTIVELY for test reliability, flaky test debugging, framework migration, and testing architecture decisions. Covers Jest, Vitest, Playwright, and Testing Library.
Coordinates 9 specialized audit workers (security, build, architecture, code quality, dependencies, dead code, observability, concurrency, lifecycle). Researches best practices, delegates parallel audits, aggregates results into single Linear task in Epic 0.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
CSS custom property architecture, theme systems, design token organization, and component library integration. Use when implementing design systems, theme switching, dark mode, or when the user mentions tokens, CSS variables, theming, or design system setup.
Complete project planning and execution framework. Automatically includes all 14 planning sections (planning/0-Master-Index.md through planning/13-Lessons-Learned-Continuous-Improvement.md) plus all 9 Claude Skills (tech-stack-selector, architecture-decisions, code-standards-enforcer, ci-cd-pipeline-builder, agile-executor, project-risk-identifier, automation-orchestrator, webapp-testing, web-artifacts-builder). When installed, all planning templates and execution skills are immediately available.
Use when reviewing AWS architecture, designing cloud systems, addressing operational issues, security concerns, reliability problems, performance bottlenecks, cost overruns, or sustainability goals
Guide for authoring comprehensive PRDs with parallel planning support. Use for drafting technical specifications, defining requirements, and synthesizing planner outputs. Use proactively when creating PRDs, architecture designs, or implementation plans. Examples: - user: "Draft a PRD for user auth" → create PRD with purpose, requirements, and scenarios - user: "Analyze these PRD requirements" → verify SHALL/MUST usage and scenario structure - user: "Synthesize planner outputs" → merge the strongest parts of multiple generated PRDs - user: "Create a PRD template" → setup standard sections and placeholder content
Master Map of Content (MOC) for the GDSkills library. This skill acts as a central index and discovery hub for all 80+ Godot-focused agentic skills. Use this to identify relevant skills for architecture, 2D/3D systems, gameplay mechanics, and optimization. Trigger keywords: MOC, index, table of contents, library map, skill discovery, Godot skills list.