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Found 569 Skills
Application performance profiling and bottleneck identification — Node.js profiling, Chrome DevTools, flame graphs, memory leak detection, CPU profiling, React rendering performance. Activate on "profiling", "performance bottleneck", "flame graph", "memory leak", "slow app", "CPU profiling", "heap snapshot", "React re-renders", "EXPLAIN ANALYZE", "event loop lag", "clinic.js", "Core Web Vitals". NOT for infrastructure monitoring or observability (use logging-observability), load testing (use a load-testing skill), or database schema optimization.
Stop LLM slop. A curated system prompt that cuts verbose, corporate-sounding LLM output by 56-71% (measured) while preserving information. Works bilingually (English + Chinese). Installs into your AGENTS.md as an always-on behavior modifier.
[Pragmatic DDD Architecture] Guide for Server and Client components in Next.js App Router. Use when creating any .tsx file under presentation/components/, pages, or layouts — also when deciding whether to add "use client" to an existing component, passing data from a Server Component to a Client Component, composing Server content inside a Client slot, handling the VO serialization boundary, creating Compound Components, separating logic for Mobile/Desktop screens, or styling with `cva` and `cn`. Covers: Server vs Client decision, async Server Component patterns, creating getSession callbacks for Use Cases, Client Component restrictions, toBranded() boundary pattern, children slot composition, and props interface rules. Depends on 'use-cases' and 'server-actions'.
Use when diagnosing service performance issues. Use when user says "service is slow", "high CPU", "out of memory", "check resource usage", "monitor service", or "why is my service lagging".
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
System prompt toolkit that removes AI slop and makes any LLM respond like a normal person — concise, direct, no filler.
Tableau platform help — Tableau Desktop, Tableau Cloud, Tableau Server, Tableau Prep, Tableau Pulse, Embedding API, REST API (v3.28, PAT/JWT auth, 300+ endpoints), MCP server, and Tableau+. Use when dashboards are slow with large datasets, LOD expressions or calculated fields aren't working, licensing costs are confusing or spiraling, Tableau won't connect to Salesforce or your data warehouse, embedded analytics aren't rendering, Tableau Prep flows keep failing, or you need help choosing Creator vs Explorer vs Viewer licenses. Do NOT use for general CRM config (use /sales-salesforce) or sales forecasting methodology (use /sales-forecast).
Use the DuskMoon Elements custom element library (`<el-dm-*>` web components). Use when building web pages or apps with DuskMoon elements, registering elements, setting properties/attributes, listening to events, using slots, applying themes, or styling with CSS custom properties. Covers all 43 element packages (button, card, input, dialog, table, tabs, markdown-input, code-block, pro-data-grid, circle-menu, and more).
Add gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are scaffolded at silver and gold tiers only (bronze is the default everyone gets). Use when the user says "add gateables", "scaffold monetizable features", "add skin picker", "add continue-after-death", "make my game monetizable", or "add premium hooks". Do NOT use for Play.fun SDK integration (use monetize-game) or generic gameplay features (use add-feature).
Generate, write, or run an ad-hoc query against SigNoz observability data — metrics, logs, traces, or exceptions — without wrapping it in a dashboard panel or alert. Make sure to use this skill whenever the user asks "show me error rates", "query logs for timeout errors", "what's the p99 latency for the cart service", "how many requests hit the payment endpoint", "find slow traces", "errors in the last hour", or otherwise asks an exploratory question that needs live observability data — even if they don't say "query" or "search" explicitly.
Expert evaluator for Grafana Loki label strategy. Audits, designs, and improves label schemas using cardinality scoring, access-pattern alignment, static vs. dynamic label rules, and consistency checks. Use when the user asks to evaluate, audit, design, or improve a Loki label strategy — or asks why their Loki queries are slow.
Audit and harden a repository test suite so tests carry their weight. Use when the user asks whether tests are useful, flaky, duplicated, slow, under-covering critical behavior, missing contract/regression coverage, or when a codebase needs a test strategy before major refactors, releases, security work, or production hardening.