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Found 1,102 Skills
Guides structured 4-stage experiment execution with attempt budgets and gate conditions: Stage 1 initial implementation (reproduce baseline), Stage 2 hyperparameter tuning, Stage 3 proposed method validation, Stage 4 ablation study. Integrates with evo-memory (load prior strategies, trigger IVE/ESE) and experiment-craft (5-step diagnostic on failure). Use when: user has a planned experiment, needs to reproduce baselines, organize experiment workflow, or systematically validate a method. Do NOT use for debugging a specific experiment failure (use experiment-craft) or designing which experiments to run (use paper-planning).
Manages persistent research memory across ideation and experimentation cycles. Maintains two stores: Ideation Memory M_I (feasible/unsuccessful directions) and Experimentation Memory M_E (reusable strategies for data processing, model training, architecture, debugging). Three evolution mechanisms: IDE (after idea-tournament), IVE (after experiment failure — classifies failures as implementation vs fundamental), ESE (after experiment success — extracts reusable strategies). Use when: updating memory after completing idea tournaments or experiment pipelines, classifying why a method failed (implementation vs fundamental failure), starting a new research cycle needing prior knowledge, user mentions 'update memory', 'classify failure', 'what worked before', 'research history', 'evolution'. Do NOT use for running experiments (use experiment-pipeline), debugging experiment code (use experiment-craft), or generating ideas (use idea-tournament).
Query NVIDIA PTX ISA 9.1, CUDA Runtime API 13.1, Driver API 13.1, Programming Guide v13.1, Best Practices Guide, Nsight Compute, Nsight Systems local documentation. Debug and optimize GPU kernels with nsys/ncu/compute-sanitizer workflows. Use when writing, debugging, or optimizing CUDA code, GPU kernels, PTX instructions, inline PTX, TensorCore operations (WMMA, WGMMA, TMA, tcgen05), or when the user mentions CUDA API functions, error codes, device properties, memory management, profiling, GPU performance, compute capabilities, CUDA Graphs, Cooperative Groups, Unified Memory, dynamic parallelism, or CUDA programming model concepts.
Create Framer Code Components and Code Overrides. Use when building custom React components for Framer, writing Code Overrides (HOCs) to modify canvas elements, implementing property controls, working with Framer Motion animations, handling WebGL/shaders in Framer, or debugging Framer-specific issues like hydration errors and font handling.
Implement structured logging with JSON formats, log levels (DEBUG, INFO, WARN, ERROR), contextual logging, PII handling, and centralized logging. Use for logging, observability, log levels, structured logs, or debugging.
Use when implementing Liquid Glass effects, reviewing UI for Liquid Glass adoption, debugging visual artifacts, optimizing performance, or requesting expert review of Liquid Glass implementation - provides comprehensive design principles, API patterns, and troubleshooting guidance from WWDC 2025. Includes design review pressure handling and professional push-back frameworks
Use when implementing SwiftUI animations, understanding VectorArithmetic, using @Animatable macro, zoom transitions, UIKit/AppKit animation bridging, choosing between spring and timing curve animations, or debugging animation behavior - comprehensive animation reference from iOS 13 through iOS 26
Use when writing ANY test, debugging flaky tests, making tests faster, or asking about Swift Testing vs XCTest. Covers unit tests, UI tests, fast tests without simulator, async testing, test architecture.
Use when writing, running, or debugging XCUITests. Covers element queries, waiting strategies, accessibility identifiers, test plans, and CI/CD test execution patterns.
Use when debugging navigation not responding, unexpected pops, deep links showing wrong screen, state lost on tab switch or background, crashes in navigationDestination, or any SwiftUI navigation failure - systematic diagnostics with production crisis defense
Use when integrating App Intents for Siri, Apple Intelligence, Shortcuts, Spotlight, or system experiences - covers AppIntent, AppEntity, parameter handling, entity queries, background execution, authentication, and debugging common integration issues for iOS 16+
Use when implementing haptic feedback, Core Haptics patterns, audio-haptic synchronization, or debugging haptic issues - covers UIFeedbackGenerator, CHHapticEngine, AHAP patterns, and Apple's Causality-Harmony-Utility design principles from WWDC 2021