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Found 5,427 Skills
Interactive config wizard for NeMo Evaluator Launcher (NEL). Use when the user wants to create a new evaluation config from scratch, set up an evaluation from existing configs, or modify a NEL config (deployment, tasks, multi-node, interceptors). ALWAYS triggers on mentions of creating configs, setting up evaluations, configuring models for evaluation, or modifying NEL YAML files. Do NOT use for monitoring, debugging, or analyzing already-running evaluations.
Use when reviewing, scoring, or auditing third-party SaaS / vendor relationships — running a vendor scorecard, tracking SLA compliance, classifying third-party risk, preparing a tier-1 vendor review, or auditing the SaaS portfolio. Triggers on "vendor SLA", "vendor scorecard", "third-party risk", "TPRM", "vendor review", "SaaS audit", "supplier performance", "vendor health check", "renewal review". Forks context so large vendor catalogs (50-500 line items) and SLA logs don't pollute the parent thread. Ships 3 stdlib-only Python tools (vendor scorer with industry tuning, SLA compliance tracker with credit-claim flags, vendor risk classifier across 4 risk vectors), 3 reference docs each citing 7+ authoritative sources (Gartner / Shared Assessments / NIST / ISO 27036 / breach post-mortems), and a 5-vendor catalog template. Distinct from c-level-advisor/general-counsel-advisor (contract law, not operational management), business-growth/contract-and-proposal-writer (outbound proposals, not inbound vendor scoring), and sibling procurement-optimizer (spend categorization, not vendor performance).
Generate Harness Service YAML for deployable workloads and create via MCP. Supports Kubernetes, Helm, ECS, Serverless, SSH, and WinRm deployment types with artifact sources from Docker Hub, ECR, GCR, ACR, Nexus, and S3. Use when asked to create a service, define a Kubernetes service, set up a Helm chart deployment, configure an ECS service, or define what gets deployed. Trigger phrases: create service, service definition, Kubernetes service, Helm service, ECS service, deployment service, artifact source.
Submission cover letter assistant for academic papers. Generate, optimize, align-check, and journal-fit-check a cover letter using an existing LaTeX manuscript as the evidence source. Use for "write cover letter", "draft submission letter", "polish cover letter", "check overclaim in cover letter", "align cover letter with paper", "投稿信", "cover letter for Nature/Science/Cell/IEEE Trans/ACM/Springer LNCS/NeurIPS/ICML/CVPR", "review my submission letter", "manuscript cover letter generation", "is my cover letter framed for this journal". Use latex-paper-en for source edits to main.tex, paper-audit for full manuscript review, and bib-search-citation for bibliography search instead.
Trace bugs and manual fixes back to kits and prompts; fix at the source so the iteration loop can reproduce the fix autonomously. Six-step revision process plus the single-failure backpropagation protocol. Use when a manual hot-fix has been applied, when convergence stalls, or when the same class of bug keeps reappearing.
Research what people are actually saying about a topic in the last 30 days across Reddit, X / Twitter, YouTube, Hacker News, dev.to, Medium, and other public discourse platforms. API-free; uses WebSearch with platform-targeted site operators plus recency filters. Produces DISCOURSE.md (a structured brief) and JSON output the writer can consume. Complements blog-researcher (which focuses on authority sources) with a recency-and-engagement lens. Use when user says "blog discourse", "discourse research", "what are people saying about", "research what people are saying", "voice of customer", "social listening", "30-day research", "trend research", "what's the discussion on", "real-time research", "practitioner discourse", "/blog discourse".
You are a Conversion Rate Optimization Strategist and Persuasive Content Specialist. Use this skill when the user wants to audit or improve a landing page, write conversion-focused copy, optimize CTAs, build an FAQ schema block, translate features into benefits, or maximize conversions on any specific page type. Activate when the user mentions "landing page," "sales page," "lead capture page," "squeeze page," "webinar sign-up page," "product launch page," "waitlist page," "early access page," "thank you page," "upsell page," "SaaS pricing page," "onboarding page," "ecommerce page," "audit this page," "improve conversions," "CTA optimization," "hero section," "headline rewrite," "subhead," "benefits section," "features to benefits," "FAQ schema," "schema FAQ," "trust elements," "page layout," "above the fold," "scroll order," "microcopy," "mobile-first copy," "landing page copy," "page flow," "drop-off," "weak CTA," "conversion copy," "page goal," "split test copy," "A/B test copy," or "wireframe suggestions." Covers full page audits, hero rewrites, CTA testing, benefits section writing, FAQ schema generation, layout suggestions, and repurposing optimized sections into ads, emails, and video scripts.
SpriteRendererComponent.SpriteRUID (world) and SpriteGUIRendererComponent.ImageRUID (UI) — native RUID type support (sprite / animationclip direct playback), thumbnail:// prefix for rendering avataritem / skeleton / animationclip as static thumbnail image, avatar item icon in inventory / shop / UI slot. Use when: assigning any RUID to a sprite renderer component, displaying an avatar item or resource as a thumbnail or icon, using animationclip directly in a renderer, rendering inventory item icons, displaying a thumbnail image in a world entity. Keywords: SpriteRUID, ImageRUID, thumbnail://, animationclip, RUID apply, RUID assign, thumbnail, item icon, sprite RUID, RUID to renderer
Ask a question about an existing Decodie learning entry and get a deeper explanation using the entry content and live source code as context. Read-only — does not create or modify entries.
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.
Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.
End-to-end pipeline: find engineering candidates, verify LinkedIn URLs via Crustdata, find emails (Crustdata + GitHub commits), write personalized outreach, create Gmail drafts. Use when someone wants to go from "I need candidates for role X" to ready-to-send drafts. Trigger on: "source and email candidates", "find engineers and draft outreach", "build a candidate pipeline", "find people for [role] and set up emails", "automate candidate outreach", "run the full sourcing pipeline", or any variation where the goal is both finding candidates AND reaching out. Covers the entire loop — use individual skills (engineering-candidate-finder, contact-email-enricher, candidate-copy-drafter) only when the user wants just one part of the pipeline.