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Found 490 Skills
Phoenix Duskmoon UI component library for Elixir/Phoenix LiveView applications. Use when building UIs with `phoenix_duskmoon` — covers installation, CSS/JS setup, component usage patterns (dm_* prefix), slots, form inputs, icons, CSS art, and the v9 custom elements architecture. Trigger on: adding phoenix_duskmoon to a Phoenix project, using dm_* components, configuring themes, setting up hooks, or integrating @duskmoon-dev/core CSS design system.
Every Cal.com feature, plus offline agendas, composed booking flows, and analytics no other Cal.com tool ships. Trigger phrases: `book a meeting on cal.com`, `what's on my calendar today`, `find an open slot`, `reschedule my next booking`, `audit my cal.com webhooks`, `use cal-com`, `run cal-com-pp-cli`.
Review and improve HelixDB query performance and query shape. Use when the task is to optimize a slow Helix query, improve anchor choice, tighten index usage, reduce traversal breadth, slim projections, fix BM25 or vector search scope, or decide between stored and dynamic routes.
Build, explain, and modify @react-three/start apps that use file-based React Three Fiber scene and DOM composition. Use when working in a react-three-start project, when the user mentions @react-three/start, react-three-start, R3F app structure, .scene.tsx/.dom.tsx files, Scene/Dom slots, wrappers, start.config.ts, or the react-three-start/r3s CLI.
Redis client and connection guidance covering connection pooling, multiplexing, pipelining, client-side caching with RESP3, avoiding slow commands (KEYS, SMEMBERS, HGETALL), and tuning socket timeouts. Use when configuring a Redis client (redis-py, Jedis, Lettuce, NRedisStack), batching commands for throughput, eliminating per-request connection creation, iterating large keyspaces with SCAN, enabling client-side caching for read-heavy workloads, or setting connect and read timeouts.
Polish and refine existing motion against the transitions.dev motion-token scale — duration, distance, scale, blur, and easing — plus the rules for WHEN each token applies (open/close asymmetry, hover-in vs hover-out, stagger offsets, and intent delays). An add-on to the transitions-dev skill, focused on tuning what already animates rather than adding new transitions. Use when the user asks to "polish my transitions", "refine the motion", "tune the timing / easing", "make the animation feel better / less janky", "tighten the durations", "fix the stagger", "align to the motion tokens", "audit the motion", "review my animations", "scan for ad-hoc transitions", "tokenize my animations", or runs the commands transitions review or transitions polish. Also drives the Refine panel's Small refinement feature. Triggers on "motion polish", "transition polish", "refine motion", "timing feels off", "too slow / too fast", "stagger", "delay", "open close timing", "hover in out".
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
Hard-bug DIAGNOSIS + FIX: reproduce the failure, name the cause, write a regression test, apply the minimal fix. Use whenever the user reports a bug, failure, flaky test, perf regression, error, or visible misbehaviour whose cause is not yet known — even if they only paste a symptom, stack trace, or failing test output, or say "why is X broken", "it stopped working", "it got slower", "this looks wrong". Do NOT start debugging inline without this skill: if your next step would be forming hypotheses about an unexplained failure, invoke /pasteurize first. Do NOT use for review-only diffs (/age), feature design (/mold), fixes where the cause is already known (/cook), or when the user opted out of writes (/culture).
Review a diff, PR, branch, or path across ten orthogonal dimensions (correctness, security, encapsulation, spec, complexity, deslop, assertions, NIH, efficiency, telemetry) and emit a severity-grouped findings report. Use when the user wants a code review — phrases like "review this", "/age", "is this safe to merge", "find bugs", "spot security issues", "check for slop", "review my PR", "what's wrong with this code". Use even when the user only asks for one dimension — the report scopes itself. Do NOT use for applying fixes (route to /cure) or test hardening (route to /press).
Intelligent loading performance analysis with automated workflows for TTFB investigation (DNS/connection/server breakdown), render-blocking detection, script performance deep dive (first vs third-party attribution), font optimization, and resource hints validation. Includes decision trees that automatically analyze TTFB sub-parts when slow, detect script loading anti-patterns (async/defer/preload conflicts), identify render-blocking resources, and validate resource hints usage. Features workflows for complete loading audit (6 phases), backend performance investigation, and priority optimization. Cross-skill integration with Core Web Vitals (LCP resource loading), Interaction (script execution blocking), and Media (lazy loading strategy). Use when the user asks about TTFB, FCP, render-blocking, slow loading, font performance, script optimization, or resource hints. Compatible with Chrome DevTools MCP.
Teaches the data provider pattern using renderless components and scoped slots. Use when you need to abstract data fetching or state management logic and expose it to child components via slots.
Fuzz React Doctor rules for crashes, slowness, false positives, and mutation-sensitive diagnostics with @react-doctor/fuzz. Use after rule tests pass, when investigating a fuzz finding, or whenever an eval, review, or user report confirms a new false positive.