Loading...
Loading...
Found 2,386 Skills
Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.
Allows reading the decompiled C# code of the Space Engineers Dedicated Server
Builds Getis-Ord Gi* hotspot analysis workflows in CARTO. Triggers when the user mentions hotspots, coldspots, spatial clusters, Getis-Ord, Gi*, cluster detection, concentration areas, "where do X cluster", spacetime hotspot, temporal clusters, time-varying patterns, hotspot trends, emerging hotspots, Mann-Kendall, or wants to find statistically significant spatial or spatiotemporal patterns in point or grid data.
Use this when you need to start feature development isolated from the current workspace, or before executing implementation plans — ensure an isolated workspace exists via native tools or the git worktree fallback mechanism
Reduce LLM size and accelerate inference using pruning techniques like Wanda and SparseGPT. Use when compressing models without retraining, achieving 50% sparsity with minimal accuracy loss, or enabling faster inference on hardware accelerators. Covers unstructured pruning, structured pruning, N:M sparsity, magnitude pruning, and one-shot methods.
Apple Human Interface Guidelines for Apple Vision Pro. Use when building spatial computing apps, implementing eye/hand input, or designing immersive experiences. Triggers on tasks involving visionOS, RealityKit, spatial UI, or mixed reality.
Use when implementing iOS 26 SwiftUI features - covers Liquid Glass design system, performance improvements, @Animatable macro, 3D spatial layout, scene bridging, WebView/WebPage, AttributedString rich text editing, drag and drop enhancements, and visionOS integration for iOS 26+
Allows reading the decompiled C# code of Space Engineers version 1
Build and debug ARKit features for visionOS, including ARKitSession setup, authorization, data providers (world tracking, plane detection, scene reconstruction, hand tracking), anchor processing, and RealityKit integration. Use when implementing ARKit workflows in immersive spaces or troubleshooting ARKit data access and provider behavior on visionOS.
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Run Nx generators with prioritization for workspace-plugin generators. Use this when generating code, scaffolding new features, or automating repetitive tasks in the monorepo.
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.