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Found 477 Skills
HarmonyOS ArkTS application development with ArkUI declarative UI framework. Use when building HarmonyOS/OpenHarmony apps, creating ArkUI components, implementing state management with decorators (@State, @Prop, @Link), migrating from TypeScript to ArkTS, or working with HarmonyOS-specific APIs (router, http, preferences). Covers component lifecycle, layout patterns, and ArkTS language constraints.
GPUI UI framework best practices for building desktop applications. Use when writing GPUI code, creating UI components, handling state/events, async tasks, animations, lists, forms, testing, or working with Zed-style Rust GUI code.
Migrate Riverpod from StateNotifier to Notifier/AsyncNotifier, from ChangeNotifier to AsyncNotifier, or upgrade from 0.13/0.14/1.0; ref.onDispose, family, lifecycle, riverpod migrate CLI. Use when the user asks about migrating from StateNotifier, from ChangeNotifier, upgrading Riverpod 0.13 to 0.14, 0.14 to 1.0, or Riverpod migration guides.
Eagerly initialize Riverpod providers at app startup by watching them in a root Consumer; handle loading/error in the initializer, AsyncValue.requireValue. Use when a provider must be ready before the rest of the app is used. Use this skill when the user asks about eager initialization or preloading providers.
Implement pull-to-refresh with Riverpod using RefreshIndicator and ref.refresh; show spinner on initial load, show previous data during refresh, AsyncValue pattern matching. Use when the user asks about pull-to-refresh, RefreshIndicator with Riverpod, or refreshing async providers.
Migrate from package:provider to Riverpod; ChangeNotifierProvider, ProxyProvider to ref.watch, context.watch to ref.watch, ConsumerWidget, incremental migration, family and autoDispose. Use when the user is migrating from Provider to Riverpod, or asks about Provider vs Riverpod, or how to replace ProxyProvider/ChangeNotifierProvider.
Use when driving a website with opencli browser and sitemap context is available, requested, or needed to avoid blind navigation. Guides agents to consume site sitemap files lazily, choose adapter/browser fallback paths, resume from state signatures, and mark stale sitemap entries without trusting them over live browser state.
Implement global state management for React/TypeScript applications. Use when creating, modifying, or debugging Zustand stores, implementing state management patterns (slices, persist, devtools, immer), setting up Zustand with Next.js/SSR, writing tests for Zustand stores, or working with TypeScript typing for Zustand (curried create, StateCreator, middleware mutators).
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
Cross-platform mobile development with React Native and Expo. Use when building iOS/Android apps with JavaScript/TypeScript, implementing native features, or optimizing mobile performance.
Safely inspect, backup, and maintain local Codex state to keep performance fast and clean
Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.